About: Iuz   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A brief statement about God. An expansion of the statement to describe the God.

AttributesValues
rdfs:label
  • Iuz
  • Iuz
rdfs:comment
  • A brief statement about God. An expansion of the statement to describe the God.
  • From Wikipedia: In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz (pronounced YOOZ or EE-uz) is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue of Dragon. His symbol is a grinning human skull, or a human skull with blood-red highlights.
  • left|thumb|250px|Iuz left|thumb|200px|Symbol Iuza thumb|250px|left|Kapłan Iuza Iuz to półczarci syn lorda demona Graz'zt i potężnej czarodziejki Iggwilv. Pojawiający się na Oerth jako wysuszony stary mężczyzna lub jako ogromne, demonicznie wyglądające stworzenie, Iuz ma wielu czarcich sprzymierzeńców i naśladuje innych bogów, aby zwodzić śmiertelników i powiększać swoje terytorium. Mimo porażek w czasie Wojen o Greyhawk pozostaje wielkim zagrożeniem równowagi. Jego symbolem jest szczerząca zęby czaszka.
  • Name: Iuz the Old Rank: demigod. Symbol: grinning skull. Alignment: chaotic evil Worshippers: humanoids (many), people of Iuz, cultists, some barbarians. Weapon: mace Domains: oppression, deceit, wickedness, pain
  • Name: Iuz Gender: m Rank: Demigod Areas of Concern/Portfolio: Deceit, Pain, Oppression, Evil Titles: The Evil, Old Wicked, The Old One Holy Symbol: A grinning skull Alignment: Chaotic Evil Origin of Worship: Unknown Core Worshippers: Human Favored Weapon:Greatsword Domains: Chaos, Evil, Mind (CD), Trickery, Tyranny (CW) In 570 CY, a group of adventurers lead by Lord Robiliar freed Iuz and he returned to his throne. Three years later, Iuz launched the Greyhawk Wars.
sameAs
Alignment
dcterms:subject
dbkwik:dungeons/pr...iPageUsesTemplate
dbkwik:sfery/prope...iPageUsesTemplate
Enemy
Power
  • półbóg
domains
  • chaos, zło, umysł, cierpienie, tyrania, oszustwo
Weapon
  • wielki miecz
Name
  • Iuz
Caption
  • Iuz zwany Złym
dbkwik:nwnroleplay...iPageUsesTemplate
Body
fgcolor
  • #fff
Alias
Title
  • Zły, Pan Zła, Pan Bólu, Czart z Północy, Dziecko Złego, Władca Strasznych i Odrażających Istot, Stary, Starzec, Stary Łajdak, Jego Bluźniercza Eminencja
BGCOLOR
  • #000
header
  • Dragon Gods
Symbol
  • ludzka czaszka na czerwonym tle
Home
  • Plan Materialny, planeta Oerth
portfolio
  • fałsz, zło, ból, opresja, występek
Super
  • brak
abstract
  • A brief statement about God. An expansion of the statement to describe the God.
  • From Wikipedia: In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz (pronounced YOOZ or EE-uz) is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue of Dragon. His symbol is a grinning human skull, or a human skull with blood-red highlights.
  • Name: Iuz the Old Rank: demigod. Symbol: grinning skull. Alignment: chaotic evil Worshippers: humanoids (many), people of Iuz, cultists, some barbarians. Weapon: mace Domains: oppression, deceit, wickedness, pain There is a great enmity between the priests of Iuz and those of Saint Cuthbert. Iuz is the lord of the country that bears his name, and the consort of Zuggtmoy (lady of Fungi), and the son of Iggwilv and Graz'zt. His relationship with these powers is at best strained, however. Priests of Iuz collect skulls as trophies. Worship must always be in old, filthy and dark temples, burning of foul incense or dung is common, and blood sacrifice at bone altars. Iuz the Old, returned from his imprisonment, is a potent force for evil in the northern Flanaess. He seeks to meld the lands of the Horned Society (once half of his kingdom, with his summer palace at Molag) back into his power, and to seized the whole of the northlands as his feifdom. Iuz's schemes are far-reaching and cunning, and it is only through the timely intervention of the agents of good and balance that he has been stopped. Iuz's priests are granted a generous amount of power to aid in his schemes, though the price is great. Constant communing with Iuz quickly corrupts his priesthood to ever greater depths of evil and depravity, though they are (of necessity) faithful to their lord. They act as both agents and enforcers for Iuz, expanding his reach to other lands, and maintaining his grip over the people of Iuz.
  • Name: Iuz Gender: m Rank: Demigod Areas of Concern/Portfolio: Deceit, Pain, Oppression, Evil Titles: The Evil, Old Wicked, The Old One Holy Symbol: A grinning skull Alignment: Chaotic Evil Origin of Worship: Unknown Core Worshippers: Human Favored Weapon:Greatsword Domains: Chaos, Evil, Mind (CD), Trickery, Tyranny (CW) Iuz is the half-fiend or cambion demigod son of Grazz'zt, a demon lord of the Abyss, and the human witch Iggwilv. Originally described as very handsome, Iuz now appears either as an old man with poisonous spit, or a big, red, hulking demon like creature. His weapon of choice is the whip and greatsword. He is referred to as "The Old One" or Iuz the Evil, and worshiped as the God of Deceit, Pain, Oppression and Evil. He is considered the enemy of every sane and free person in the Flanaess and every religion, except his own and holds a particular hatred for Zagyg, Vecna and St. Cuthbert. In 479 CY, a warlord in the Howling Hills left control of his land to his "son". In less than three years, that territory was expanded, creating a small kingdom. Refugees from his conquests told tales of a road of skulls leading from the hills to the capital of the land, Dorakaa. They told tales of Iuz being the son of a demon and a necromancer, being a 7ft tall demon driven by destruction. They claimed he had an army of evil men, terrible wizards and savage orcs, and worst of all, fiends. It was about this time Iuz used a dark ritual to steal power and life force from many victims, making himself a demigod. In 505 CY Iuz vanished. Many of the orcs, clans that had served him for years, as well as some of his human followers claimed he has ascended to full godhood, beginning to worship him, and actually able to perform cleric spells based on their worship. In reality, Iuz was trapped under Castle Greyhawk by the Lord Mayor of Greyhawk, Zagig Yragerne in the Mad Archmage's own quest for godhood. During this time, some of his more opportunistic followers and a few of his fiends broke away to form the Horned Society. In 570 CY, a group of adventurers lead by Lord Robiliar freed Iuz and he returned to his throne. Three years later, Iuz launched the Greyhawk Wars. Iuz was deceived and imprisoned in 581 by a powerful riven, Vecna. Absorbed into the powerful lich, Iuz served to fuel Vecna's ascension into a Greater Deity. Vecna was eventually thwarted by a group of adventurers, freeing Iuz in the process and allowing the Prince of Pain to renew his warring on Oerth. Iuz holds a deep hatred for Vecna as a result of his humiliation. In 582 CY, Iuz appeared to the northern barbarian tribes as their imprisoned deity, Vatun, and using magic to control Sevvord Redbeard, ruler of Stonehold, used the combined forces launched an attack on Tenh. At the same time, Iuz's armies destroyed the Horned Society and conquered the Shield Lands, The Bandit Kingdom, the Barrens and the a portion of Furyondy near his border as well as the edge of the Vesve Forest boarding the Highvale. The war raged for three years before the various nations involved ended it. After the War Iuz seemed unstoppable. However, his control over the nomadic Rovers was loose at best and his control of the Bandit Kingdoms was challenged by various rebel groups within the land. Most of the regions under his control are monitored by the Greater and Lesser Boneheart, a group of spellcasters and clerics that serve as commanders of his forces and administrators of his empire, as well as the Boneshadow, his most valued spies. In 586, Canon Hazen of Veluna used the Crook of Rao to banish many of the fiends from the Flanaess in what became known as the Flight of Fiends, which had a devastating effect on Iuz as it cost him nearly half his army Shortly after, Furyondy, Veluna and the Knights of Holy Shielding launched the Great Northern Crusade which saw the northern portion of Furyondy restored. However, the alliance discovered Iuz's forces had slaughtered every last man, woman and child, bringing them back as the undead. A small part of the Shield Land was reclaimed, though Iuz still controls the majority of the broken nation. King Belvor III of Furyondy then declared a permanent state of war against the Empire of Iuz, which would not end until the Old One was defeated and his evil wiped from the land.
  • left|thumb|250px|Iuz left|thumb|200px|Symbol Iuza thumb|250px|left|Kapłan Iuza Iuz to półczarci syn lorda demona Graz'zt i potężnej czarodziejki Iggwilv. Pojawiający się na Oerth jako wysuszony stary mężczyzna lub jako ogromne, demonicznie wyglądające stworzenie, Iuz ma wielu czarcich sprzymierzeńców i naśladuje innych bogów, aby zwodzić śmiertelników i powiększać swoje terytorium. Mimo porażek w czasie Wojen o Greyhawk pozostaje wielkim zagrożeniem równowagi. Jego symbolem jest szczerząca zęby czaszka.
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