About: Cull   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Despite what scary tales may remain from it's past before it was colonized, the small settlement of Cull is nothing more than an old scrapyard that was rediscovered by the Careno Family from New Memphis , who started salvaging steel and iron from the many car and bus wrecks, to sell it back in the big city. The daily life in the settlement consists of sleeping, working and eating, and little time is left for the salvagers to enjoy the pleasantries of life, most of which can be found in the local bar and brothel.

AttributesValues
rdfs:label
  • Cull
  • CULL
  • Cull
rdfs:comment
  • Despite what scary tales may remain from it's past before it was colonized, the small settlement of Cull is nothing more than an old scrapyard that was rediscovered by the Careno Family from New Memphis , who started salvaging steel and iron from the many car and bus wrecks, to sell it back in the big city. The daily life in the settlement consists of sleeping, working and eating, and little time is left for the salvagers to enjoy the pleasantries of life, most of which can be found in the local bar and brothel.
  • Cull zones in GTA III and Vice City are built by a box which is controlled by various flags[2]. By default, most of the cull zones are located in data\maps\cull.ipl for both games. CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown The first three parameters are odd since placing any values do not have an effect on the zone. They seem to act like identifiers rather than functions.
Leader
  • Sam Duncan
dcterms:subject
Factions
  • Careno Family
POI
  • The Scrapyard
dbkwik:falloutfano...iPageUsesTemplate
dbkwik:fr.dictionn...iPageUsesTemplate
dbkwik:gta/property/wikiPageUsesTemplate
Found
  • 2265(xsd:integer)
Game
ib
  • Careno Family's office and a small ammunition loading plant
Name
  • Cull
Type
  • Salvaging site
DESC
  • The entrance to the scrapyard
Merchants
  • The Careno's
dbkwik:fallout-fan...iPageUsesTemplate
citizens
  • Susan Elseworthy
Description
  • Create a culling zone
Pop
  • 50(xsd:integer)
Location
abstract
  • Despite what scary tales may remain from it's past before it was colonized, the small settlement of Cull is nothing more than an old scrapyard that was rediscovered by the Careno Family from New Memphis , who started salvaging steel and iron from the many car and bus wrecks, to sell it back in the big city. The daily life in the settlement consists of sleeping, working and eating, and little time is left for the salvagers to enjoy the pleasantries of life, most of which can be found in the local bar and brothel.
  • Cull zones in GTA III and Vice City are built by a box which is controlled by various flags[2]. By default, most of the cull zones are located in data\maps\cull.ipl for both games. CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown The first three parameters are odd since placing any values do not have an effect on the zone. They seem to act like identifiers rather than functions.
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