Despite what scary tales may remain from it's past before it was colonized, the small settlement of Cull is nothing more than an old scrapyard that was rediscovered by the Careno Family from New Memphis , who started salvaging steel and iron from the many car and bus wrecks, to sell it back in the big city. The daily life in the settlement consists of sleeping, working and eating, and little time is left for the salvagers to enjoy the pleasantries of life, most of which can be found in the local bar and brothel.
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| - Despite what scary tales may remain from it's past before it was colonized, the small settlement of Cull is nothing more than an old scrapyard that was rediscovered by the Careno Family from New Memphis , who started salvaging steel and iron from the many car and bus wrecks, to sell it back in the big city. The daily life in the settlement consists of sleeping, working and eating, and little time is left for the salvagers to enjoy the pleasantries of life, most of which can be found in the local bar and brothel.
- Cull zones in GTA III and Vice City are built by a box which is controlled by various flags[2]. By default, most of the cull zones are located in data\maps\cull.ipl for both games. CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown The first three parameters are odd since placing any values do not have an effect on the zone. They seem to act like identifiers rather than functions.
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Leader
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dcterms:subject
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Factions
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POI
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Found
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Game
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ib
| - Careno Family's office and a small ammunition loading plant
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Name
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DESC
| - The entrance to the scrapyard
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Merchants
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dbkwik:fallout-fan...iPageUsesTemplate
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citizens
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Description
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Pop
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Location
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abstract
| - Despite what scary tales may remain from it's past before it was colonized, the small settlement of Cull is nothing more than an old scrapyard that was rediscovered by the Careno Family from New Memphis , who started salvaging steel and iron from the many car and bus wrecks, to sell it back in the big city. The daily life in the settlement consists of sleeping, working and eating, and little time is left for the salvagers to enjoy the pleasantries of life, most of which can be found in the local bar and brothel.
- Cull zones in GTA III and Vice City are built by a box which is controlled by various flags[2]. By default, most of the cull zones are located in data\maps\cull.ipl for both games. CenterX, CenterY, CenterZ, LowerLeftX, LowerLeftY, LowerLeftZ, UpperRightX, UpperRightY, UpperRightZ, Flags, Unknown The first three parameters are odd since placing any values do not have an effect on the zone. They seem to act like identifiers rather than functions.
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