About: Hansa (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Hansa is a unique district of the German civilization in Civilization VI. It replaces the Industrial Zone. * Effects: * Lower File:Civ6Production.png Production cost (27 vs. 54). * Unlike the Industrial Zone, the Hansa gets adjacency bonuses from any and all resources (rather than Mines/Quarries). * +2 File:Civ6Production.png Production if placed next to a Commercial Hub. * It still receives a Minor bonus (+½) to File:Civ6Production.png Production yield for all other adjacent district tiles. * +1 Image:Engineer6.png Great Engineer point per turn. * Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone.

AttributesValues
rdfs:label
  • Hansa (Civ6)
rdfs:comment
  • The Hansa is a unique district of the German civilization in Civilization VI. It replaces the Industrial Zone. * Effects: * Lower File:Civ6Production.png Production cost (27 vs. 54). * Unlike the Industrial Zone, the Hansa gets adjacency bonuses from any and all resources (rather than Mines/Quarries). * +2 File:Civ6Production.png Production if placed next to a Commercial Hub. * It still receives a Minor bonus (+½) to File:Civ6Production.png Production yield for all other adjacent district tiles. * +1 Image:Engineer6.png Great Engineer point per turn. * Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone.
dcterms:subject
Unique
  • German
dbkwik:civilizatio...iPageUsesTemplate
production cost
  • 27(xsd:integer)
Replaces
  • Industrial Zone
Maintenance
  • 1(xsd:integer)
advance required
  • Apprenticeship
unlocks buildings
  • Workshop, Factory, Power Plant
citizen yields (per citizen)
  • +2
great person points
  • +1 point per turn.
adjacency bonus
  • +1 from each adjacent .
  • +1 from every 2 adjacent tiles.
  • +2 if adjacent to a .
abstract
  • The Hansa is a unique district of the German civilization in Civilization VI. It replaces the Industrial Zone. * Effects: * Lower File:Civ6Production.png Production cost (27 vs. 54). * Unlike the Industrial Zone, the Hansa gets adjacency bonuses from any and all resources (rather than Mines/Quarries). * +2 File:Civ6Production.png Production if placed next to a Commercial Hub. * It still receives a Minor bonus (+½) to File:Civ6Production.png Production yield for all other adjacent district tiles. * +1 Image:Engineer6.png Great Engineer point per turn. * Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone.
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