About: The Noxious Spawn   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • The Noxious Spawn
  • The Noxious Spawn
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy
implemented
  • 8(xsd:double)
Behavior
  • Runs away in low health
creatureclass
  • Reptiles
  • Reptiles
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 100(xsd:integer)
  • 110.0
convince
  • --
  • --
deathDmgMod
  • 100(xsd:integer)
iceDmgMod
  • 100(xsd:integer)
behaviour
  • Runs away in low health
walksthrough
  • Poison
Summon
  • --
  • --
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 100(xsd:integer)
  • 100.0
energyDmgMod
  • 100(xsd:integer)
physicalDmgMod
  • 100(xsd:integer)
MaxDmg
  • 0(xsd:integer)
  • 1350(xsd:integer)
earthDmgMod
  • 100(xsd:integer)
isboss
  • yes
  • yes
SpawnType
  • Unique, Triggered, Unblockable
drownDmgMod
  • 100(xsd:integer)
Loot
  • 0(xsd:integer)
primarytype
  • Serpents
  • Serpents
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • The Noxious Spawn
  • The Noxious Spawn
Abilities
  • Melee , Poison like wave , Musical wave , Paralyze Ball, Self Healing, Worm Mutation.
  • Melee , Poison like wave , Musical wave , Paralyze Ball, Self Healing, Worm Mutation.
Exp
  • 6000(xsd:integer)
Ratio
  • 63(xsd:integer)
Notes
  • It is the Serpent Spawn boss.
  • It is the Serpent Spawn boss. Part of the Killing in the Name of... Quest.
Sounds
  • "I bring you deathhhh, mortalssss".
HP
  • 9500(xsd:integer)
Location
  • In a deeper Banuta through a teleporter.
  • In a room in Deeper Banuta through a teleporter .
Strategy
  • This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield.
  • This boss heals alot more than the normal serpent spawn. Also his waves and his beams are stronger than the normal ones, so you should stay diagonal to it. Knights should use Fierce Berserk and Blood Rage while avoiding waves and beams. Paladins should use Assassin Stars and Holy Missile while running around in the room. Druids and Sorcerers should use mana shield and Sudden Death Runes while running around in the room, from level 130 on you don't have to use mana shield.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
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