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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Mission Update is a common gameplay feature used in almost every Ace Combat game released to date.

AttributesValues
rdfs:label
  • Mission Update
rdfs:comment
  • A Mission Update is a common gameplay feature used in almost every Ace Combat game released to date.
dcterms:subject
dbkwik:acecombat/p...iPageUsesTemplate
pd
  • 1(xsd:integer)
warning
  • Problems with radio communications in the area confirmed.
  • The shadow of a large object has been confirmed out at sea.
  • A large man-made structure detected on radar.
  • Elite enemy air forces are rapidly approaching.
  • Enemy jamming signals detected.
  • Enemy jamming signals within the area confirmed.
  • Encrypted signals have been detected from enemy facilities.
  • Ground forces are starting to become more active.
  • Confirmed targets moving slowly and close to the ground.
  • Reports indicate that enemy air forces equipped with special missiles are now in the air.
  • Confirmed significant activity in enemy facilities.
  • Local residents have witnessed the shadows of large aircraft.
  • Intelligence suggests that new enemy weapons are being transported in the area.
  • Radar has detected the approach of multiple slow moving targets.
  • Confirmed multiple enemy aircraft beyond the operation area.
  • Intercepted information that enemy forces are hidden within the city.
  • Multiple unidentified flying objects are approaching.
  • The enemy is operating some kind of special facilities.
  • A radio report suggests that enemy covert operatives are active in the area.
  • Radar sites in the vicinity have detected what appears to be stealth aircraft.
mb
  • 1(xsd:integer)
Enemies
Details
  • 4(xsd:integer)
  • 28(xsd:integer)
  • 120.0
  • A flight of eight MiG-31 Foxhounds equipped with damaging high velocity missiles. Contrary to their appearance, each unit is highly mobile. Each MiG-31 destroyed will give 4,000 points. The background music changes to "Contact" from the Ace Combat Zero: The Belkan War Original Soundtrack.
  • -2.0
  • -23.0
  • -35.0
  • -50.0
  • -76.0
  • Up to four Zumwalt-class destroyers with vertical launch bays will appear and attempt to escape from Tokyo Bay. Each will net players with 8,000 points when sunk, while the VLS cells each will give 1,200 points when destroyed. MiG-29A Fulcrums spawned north of the map to engage the players. They only appear in Tokyo Martial Law. The background music changes to "San Loma Assault" from the Ace Combat 6: Fires of Liberation Original Soundtrack.
  • One QFA-44 Carmilla and numerous MQ-90Ls will spawn at a high altitude and begin to descend. Each MQ-90L is worth 1,600 points whereas the QFA-44 is worth 2,400 points. Camilla will also taunt the players, especially as they are shot down.
  • A large numbers of meteorites appear at high altitude above Tokyo. Players are required to destroy the meteorites before they hit Tokyo. The score of each meteorite varies, depending on the said meteorite's endurance against attack. The weakest meteorites will give 1,300 points, the medium endurance meteorites will give 2,800 points, the toughest ones will give 5,600 points. Meteorites only appear in Tokyo Martial Law. The background music changes to "Amorphous" from Ace Combat 3: Electrosphere Original Soundtrack.
  • A squadron of twelve F-15Cs appear and engage the players using long range missiles, most likely SAAMs. The lead aircraft is marked as "Sniper". Each aircraft will net players with 2,800 points. The background music changes to "The Demon of the Round Table" from Ace Combat Zero: The Belkan War Original Soundtrack. In Area B7R Dogfight Battle, Sniper will request fire support from Stonehenge.
  • Twelve F-35Bs take off vertically from several points in the city and attempt to flee the battlefield, though they can still fire missiles should the players get within range in front of them. Players must shoot them all down before they leave the map. Each Lightning II destroyed will net players with 3,000 points. The lead F-35B is marked as "Wildfire". The background music does not change in Dubai Night Assault, but in Paris Liberation War the music will change to Dubai Night Assault's normal track, "Shall Defend" from the Ace Combat: Assault Horizon Original Soundtrack.
  • Several ground based radar jammers spawn on the mountain tops around the map, protected by several AA defenses. Additionally several fighter jets spawn and attack the players. For the mission to be complete all radar jammers and fighter jets must be destroyed. Appears in Alps Air Corridor . The background music changes to "Ragno Fortress" from Ace Combat 6: Fires of Liberation Soundtrack.
  • Up to three ICBMs will appear from hidden silos in the area. Players must destroy the missiles before they can escape into beyond reach altitude. Each will net players with 5,000 points. Appears in Alps Air Corridor, Moscow Battle and Weapons Base Assault. The background music changes to "Launch" from Ace Combat Assault Horizon Original Soundtrack.
  • Eleven cruise missiles will appear in the area and are on the move to hit Dubai but be wary for they start moving erratically as to dodge the missiles. Players are required to shoot the missiles down before they hit Dubai in one minute and 30 seconds. Every missile will give 3,200 points upon destruction. Only appears in Dubai Night Assault. The background music changes to "City Lights" from Ace Combat 6: Fires of Liberation Original Soundtrack.
  • A naval fleet of one battle cruiser, one destroyer, two cruisers, and two aegis ships will appear in the ocean between the oil rigs and shore on Pipeline Destruction, and will only appear on that level. They must be destroyed before they can leave the battle zone. Several F-14D Super Tomcats will spawn along side them. The background music changes to "San Loma Assault" from the Ace Combat 6: Fires of Liberation Original Soundtrack.
  • One Kottos and one Gyges aerial fortress will appear, escorted by several fighters. The fortresses are destroyed in the exact same manner as in Moby Dick Pursuit, starting with weapons and ECM arrays, then engines, and lastly the cockpit. The mission is complete when both fortresses are completely destroyed. Appears in Alps Air Corridor, Aerospace Center Defense, Weapons Base Assault, and Area B7R Dogfight Battle. The background music changes to "Heavy Command Cruiser" from Ace Combat 6: Fires of Liberation Original Soundtrack.
  • A squadron of F-14D Super Tomcats will appear as targets. According to the AWACS they are carrying high-damage missiles; each missile deals nearly 50% damage but the squadron doesn't fire it very often. They award 3,600 points each. The background music, as Scylla Squadron, changes to "Contact" from the Ace Combat Zero: The Belkan War Original Soundtrack. In Area B7R Dogfight Battle, Titan will request fire support from Stonehenge.
DNA
  • 1(xsd:integer)
detailnick
  • b-2
  • bm-carrier
  • butterflymaster
  • chain-reaction
  • destroyers
  • ecmvehicle
  • heavy-command-cruiser
  • helicopter
  • icbm
  • jammers
  • loudmouth
  • meteorites
  • missiles
  • naval-fleet
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