About: Create Primal Element   Sponge Permalink

An Entity of Type : dbkwik:resource/SKawHi2g94z3CU-COAYyqg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You infuse primal energy into a small container of earth, air, or blood. The component cost is based on the level of the primal element you create, which can be up to your level. A primal element sheds light as a candle. Primal Element Level 2+ Lvl 2 25 gp Lvl 7 100 gp Lvl 12 500 gp Lvl 17 2,600 gp Lvl 22 13,000 gp Lvl 27 65,000 gp Alchemical Item Level 7: +10 vs. Reflex; 1d8 damage. Level 12: +15 vs. Reflex; 2d8 damage. Level 17: +20 vs. Reflex; 2d8 damage. Level 22: +25 vs. Reflex; 3d8 damage. Level 27: +30 vs. Reflex; 3d8 damage.

AttributesValues
rdf:type
rdfs:label
  • Create Primal Element
rdfs:comment
  • You infuse primal energy into a small container of earth, air, or blood. The component cost is based on the level of the primal element you create, which can be up to your level. A primal element sheds light as a candle. Primal Element Level 2+ Lvl 2 25 gp Lvl 7 100 gp Lvl 12 500 gp Lvl 17 2,600 gp Lvl 22 13,000 gp Lvl 27 65,000 gp Alchemical Item Level 7: +10 vs. Reflex; 1d8 damage. Level 12: +15 vs. Reflex; 2d8 damage. Level 17: +20 vs. Reflex; 2d8 damage. Level 22: +25 vs. Reflex; 3d8 damage. Level 27: +30 vs. Reflex; 3d8 damage.
Level
  • 2(xsd:integer)
dbkwik:dnd4/proper...iPageUsesTemplate
Category
  • creation
Components
  • See primal element below
Price
  • 100(xsd:integer)
flavor
  • The primal spirits infuse the element before you, making it harmful to unnatural creatures.
Duration
  • 86400.0
Skill
  • Arcana or Nature
Time
  • 600.0
abstract
  • You infuse primal energy into a small container of earth, air, or blood. The component cost is based on the level of the primal element you create, which can be up to your level. A primal element sheds light as a candle. Primal Element Level 2+ Lvl 2 25 gp Lvl 7 100 gp Lvl 12 500 gp Lvl 17 2,600 gp Lvl 22 13,000 gp Lvl 27 65,000 gp Alchemical Item Power (Consumable): Standard Action. Make the following attack against an aberrant, an elemental, a fey, an immortal, or an undead creature: Ranged 3/6; +5 vs. Reflex; 1d8 damage, and the target doesn’t benefit from resistances until the end of your next turn. Level 7: +10 vs. Reflex; 1d8 damage. Level 12: +15 vs. Reflex; 2d8 damage. Level 17: +20 vs. Reflex; 2d8 damage. Level 22: +25 vs. Reflex; 3d8 damage. Level 27: +30 vs. Reflex; 3d8 damage.
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