You infuse primal energy into a small container of earth, air, or blood. The component cost is based on the level of the primal element you create, which can be up to your level. A primal element sheds light as a candle. Primal Element Level 2+ Lvl 2 25 gp Lvl 7 100 gp Lvl 12 500 gp Lvl 17 2,600 gp Lvl 22 13,000 gp Lvl 27 65,000 gp Alchemical Item Level 7: +10 vs. Reflex; 1d8 damage. Level 12: +15 vs. Reflex; 2d8 damage. Level 17: +20 vs. Reflex; 2d8 damage. Level 22: +25 vs. Reflex; 3d8 damage. Level 27: +30 vs. Reflex; 3d8 damage.
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| - You infuse primal energy into a small container of earth, air, or blood. The component cost is based on the level of the primal element you create, which can be up to your level. A primal element sheds light as a candle. Primal Element Level 2+ Lvl 2 25 gp Lvl 7 100 gp Lvl 12 500 gp Lvl 17 2,600 gp Lvl 22 13,000 gp Lvl 27 65,000 gp Alchemical Item Level 7: +10 vs. Reflex; 1d8 damage. Level 12: +15 vs. Reflex; 2d8 damage. Level 17: +20 vs. Reflex; 2d8 damage. Level 22: +25 vs. Reflex; 3d8 damage. Level 27: +30 vs. Reflex; 3d8 damage.
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| - The primal spirits infuse the element before you, making it harmful to unnatural creatures.
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| - You infuse primal energy into a small container of earth, air, or blood. The component cost is based on the level of the primal element you create, which can be up to your level. A primal element sheds light as a candle. Primal Element Level 2+ Lvl 2 25 gp Lvl 7 100 gp Lvl 12 500 gp Lvl 17 2,600 gp Lvl 22 13,000 gp Lvl 27 65,000 gp Alchemical Item Power (Consumable): Standard Action. Make the following attack against an aberrant, an elemental, a fey, an immortal, or an undead creature: Ranged 3/6; +5 vs. Reflex; 1d8 damage, and the target doesn’t benefit from resistances until the end of your next turn. Level 7: +10 vs. Reflex; 1d8 damage. Level 12: +15 vs. Reflex; 2d8 damage. Level 17: +20 vs. Reflex; 2d8 damage. Level 22: +25 vs. Reflex; 3d8 damage. Level 27: +30 vs. Reflex; 3d8 damage.
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