About: SetCollision   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

GetCollision is this function's twin and helps determine a creature's current collision status. For most creatures this will be TRUE. Every creature in Neverwinter Nights 2 has a collision box, (which can be viewed via the console commands). This box represents the space that the creature occupies and without this function cannot usually be entered. A certain degree of caution must be used with this function as a creature that has its bCollision set back to TRUE within another creature's collision box will no longer be able to move out of that box.

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  • SetCollision
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  • GetCollision is this function's twin and helps determine a creature's current collision status. For most creatures this will be TRUE. Every creature in Neverwinter Nights 2 has a collision box, (which can be viewed via the console commands). This box represents the space that the creature occupies and without this function cannot usually be entered. A certain degree of caution must be used with this function as a creature that has its bCollision set back to TRUE within another creature's collision box will no longer be able to move out of that box.
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  • GetCollision is this function's twin and helps determine a creature's current collision status. For most creatures this will be TRUE. Every creature in Neverwinter Nights 2 has a collision box, (which can be viewed via the console commands). This box represents the space that the creature occupies and without this function cannot usually be entered. Collision can only be set for creatures (as the toolset describes), but it also only applies to creatures. Setting oTarget's bCollision value to FALSE will allow the game to path find for oTarget through creatures and allow also oTarget to walk through them. However, it will not allow oTarget to do the same with placeable objects. For example, you couldn't use this function to allow a character to walk through a tree or a table, but you could use it to walk through a dragon. A certain degree of caution must be used with this function as a creature that has its bCollision set back to TRUE within another creature's collision box will no longer be able to move out of that box. * Added in Patch 1.13 * Fixed in Patch 1.23
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