rdfs:comment
| - Maximum healing bonus is 207991 (rolls up to 29713 on Jewelry, Boots, Chest Armor, Helms, Pauldrons and Shields), or 270375 with Ancient Legendary bonus (38625 per piece). Prior to patch 2.0, this statistic used to increase the Potion effectiveness as well. The Globes are, as the name suggests, small globes of energy that can be used by the character to replenish his life. They cannot be carried in the inventory and are immediately used when the player runs over them.
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abstract
| - Maximum healing bonus is 207991 (rolls up to 29713 on Jewelry, Boots, Chest Armor, Helms, Pauldrons and Shields), or 270375 with Ancient Legendary bonus (38625 per piece). Prior to patch 2.0, this statistic used to increase the Potion effectiveness as well. The Globes are, as the name suggests, small globes of energy that can be used by the character to replenish his life. They cannot be carried in the inventory and are immediately used when the player runs over them. Many items and passive abilities enhance Health Globes or make them award extra effects to the player, such as replenishment of primary resource (Reaper's Wraps). The pickup range can also be increased by many means. However, to pick the Globe, character must move: it will not be picked automatically even if dropped within pickup radius. Normal pickup range is the same as for Gold: 3 yards. There is no competition over the Globes, as picking one applies it to all players within 40 yards, as well as their followers, summoned pets, minions and creatures. The Globes have been named the successor of the Potion system in Diablo III. The older method of chucking down Potions while fighting a powerful monster, effectively giving the player infinite health, does not work in Diablo III.
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