About: Strategies: The Death Star   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

501st legion assault mode: Start as a stormtrooper. Go to the opposite hangar bay and capture it. Then go back to your hangar bay and head to your prison command post. If no Rebels are there, go to the next command post of yours (occasionally the Rebels will already be capturing it. If so play as a sniper and snipe them) If there are Rebels in the prison, kill them. When the Rebels are low on reinforcements, play as anything but a rocketeer or sniper and capture or head to the CP. When there are no rebels around you can change back into a sniper, but only if all rebels in the area are dead.

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rdfs:label
  • Strategies: The Death Star
rdfs:comment
  • 501st legion assault mode: Start as a stormtrooper. Go to the opposite hangar bay and capture it. Then go back to your hangar bay and head to your prison command post. If no Rebels are there, go to the next command post of yours (occasionally the Rebels will already be capturing it. If so play as a sniper and snipe them) If there are Rebels in the prison, kill them. When the Rebels are low on reinforcements, play as anything but a rocketeer or sniper and capture or head to the CP. When there are no rebels around you can change back into a sniper, but only if all rebels in the area are dead.
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abstract
  • 501st legion assault mode: Start as a stormtrooper. Go to the opposite hangar bay and capture it. Then go back to your hangar bay and head to your prison command post. If no Rebels are there, go to the next command post of yours (occasionally the Rebels will already be capturing it. If so play as a sniper and snipe them) If there are Rebels in the prison, kill them. When the Rebels are low on reinforcements, play as anything but a rocketeer or sniper and capture or head to the CP. When there are no rebels around you can change back into a sniper, but only if all rebels in the area are dead. For obvious reasons, it is very ill-advised to lead a squad of troopers into the garbage compactor, and as such, said area should be avoided at all cost, although allied AI will still dive into it should a grenade land near them, making taking the hallway the area is in a hard fight. As such, should one be cornered, it would be best to engage the enemy, rather than make an escape through the compactor, as one may land in as it is closing, and be rewarded with a gruesome death.
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