rdfs:comment
| - |}
- All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage, plus an additional 1d6 cold damage per 3 caster levels.
- Ice Storm is a Gene Tonic in BioShock 2. When equipped, the player will emit a burst of ice when struck with melee attacks, possibly freezing nearby enemies.
- A ring with the Freeze effect. Nobody can pass by ice storm!
- Innate level: 4 School: evocation Components: verbal, somatic Range: long (40 meters) Area of effect: huge (6.67 meter radius) Duration: instant Save: none Spell resistance: yes Description: All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice storm will do an additional 1d6 cold damage per additional 3 caster levels.
- Ice Storm are items in the Paper Mario series.
- __notoc__ <default><span style="font-weight:bold;">Ice Storm</span></default> <format><span style="font-weight:bold;"></span></format> Mod.png Statistics Polarity Rarity Trading Tax 8,000 Dropped by Dropped byOther:Alerts Transmutable Untransmutable Ice Storm increases the magazine capacity and damage of Pistols.
- ICE STORM is the G.I. Joe team's cold-water marine combat and survival specialist. Take the worst combat situation and then add sub-zero temperatures and freezing water: that's his environment, and he makes sure the team can fight and win under those conditions.
- Ice Storm is a type of mini-quest featured in Quest.
- Ice Storm (氷樹 Hyouju?, "Ice Tree") is a base arte in the Tales series, thus far exclusive to Jay from Tales of Legendia.
- An 'ice storm is a type of winter storm characterized by freezing rain, also known as a glaze event or in some parts of the United States as a silver thaw.The U.S. National Weather Service defines an ice storm as a storm which results in the accumulation of at least 0.25-inch (0.64 cm) of ice on exposed surfaces.From 1982 to 1994, ice storms were more common than blizzards and averaged 16 per year.
- Level: , , Components: V, S, M/DF Casting Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: Cylinder (20-ft. radius, 40 ft. high) Duration: 1 full round Saving Throw: None Spell Resistance: Yes
- Ice Storm was an Imperial cold assault stormtrooper unit, an elite formation within the Stormtrooper Corps specializing in cold-weather operations.
- [[Category:]] Ice storm, formerly known as Veridon's storm, was an evocation spell that blasted an area with hail.
- Ice Storm is a mage ability from the Winter tree in Dragon Age: Inquisition.
- Ice Storm was a formation of elite snowtroopers within the Galactic Empire's Blizzard Force unit, commanded by General Maximilian Veers. The formation was commanded by Captain Kyp Trasidar during the Battle of Hoth.
- Ice Storm is a Dark Sirenix offensive spell used by Icy, in which she shoots a ray of light blue ice shards at the enemy.
- Ice Storm allows the wizard to pummel his enemies with hail stones.
- Ice Storm is a Rare Instant Spell belonging to the File:Icon Nature.png realm. It may only be cast on the overland map. For the base Casting Cost of File:Icon Mana.png , it will strike all units in the targeted land tile witha strength File:Icon Ranged Magic.png Blizzard Damage attack, which can be very deadly against targets containing File:Icon MultiFigureUnit.png .
- 4th-level evocation Casting Time: 1 action Range: 300 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
- Casting Time: 1 action Range: 300 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
|