At first one might think shooting at level 1 charge is the most economic use of ammunition - the Vortex does 167 damage per round at charge level 1, 125/round at level 2, and 100/round at level 3. While this is true against infantry, vehicles (including MAXes and base turrets) have damage resistance modifiers that affect the final damage. A higher charge level dramatically decreases resistance for more total damage. A positive resistance means that damage is decreased, and a negative resistance means damage is increased. For more information, see Vehicle armor and damage resistance.
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rdf:type
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rdfs:label
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rdfs:comment
| - At first one might think shooting at level 1 charge is the most economic use of ammunition - the Vortex does 167 damage per round at charge level 1, 125/round at level 2, and 100/round at level 3. While this is true against infantry, vehicles (including MAXes and base turrets) have damage resistance modifiers that affect the final damage. A higher charge level dramatically decreases resistance for more total damage. A positive resistance means that damage is decreased, and a negative resistance means damage is increased. For more information, see Vehicle armor and damage resistance.
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Requirement
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dcterms:subject
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MaxDamage
| - 167(xsd:integer)
- 250(xsd:integer)
- 300(xsd:integer)
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Fire Modes
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Can Use
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Hip Accuracy
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Cert Cost
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Weapon Type
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ShowLink
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Patch Link
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Reload Speed
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MinDamage
| - 100(xsd:integer)
- 150(xsd:integer)
- 200(xsd:integer)
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SC Cost
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Fire Rate
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Range
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Velocity
| - 450(xsd:integer)
- 500(xsd:integer)
- 550(xsd:integer)
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Name
| - Vortex VM21
- Vortex VM21 Service Ribbon
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dbkwik:planetside/...iPageUsesTemplate
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Description
| - The Vortex VM21 fires a charged particle beam that punches through vehicle armor with incredible accuracy and speed. Holding down fire will accumulate charges, dealing more damage while consuming more ammo.
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Empire
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Patch
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Ammunition
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abstract
| - At first one might think shooting at level 1 charge is the most economic use of ammunition - the Vortex does 167 damage per round at charge level 1, 125/round at level 2, and 100/round at level 3. While this is true against infantry, vehicles (including MAXes and base turrets) have damage resistance modifiers that affect the final damage. A higher charge level dramatically decreases resistance for more total damage. A positive resistance means that damage is decreased, and a negative resistance means damage is increased. For more information, see Vehicle armor and damage resistance.
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is Item3Name
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