Global Online Hockey Association (GOHA) was established in 2006 and is the largest and oldest fully-functioning hockey league inside Second Life®. GOHA is an independent virtual sports organization managed by Jack Belvedere, Katia Ixtab and Marjan Tomba. The Mission of GOHA is to provide, manage, and promote virtual hockey inside the virtual world of Second Life®, at all levels of ability; to assist participants in their various forms of involvement with the game; to provide clear rules and promote adherence to all the rules of the game; and to encourage and facilitate the involvement of as many people as possible in the activities. GOHA's major effort is to provide an opportunity for all online participants, regardless of physical, financial or computer limitations, to achieve their own m
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| - Global Online Hockey Association
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rdfs:comment
| - Global Online Hockey Association (GOHA) was established in 2006 and is the largest and oldest fully-functioning hockey league inside Second Life®. GOHA is an independent virtual sports organization managed by Jack Belvedere, Katia Ixtab and Marjan Tomba. The Mission of GOHA is to provide, manage, and promote virtual hockey inside the virtual world of Second Life®, at all levels of ability; to assist participants in their various forms of involvement with the game; to provide clear rules and promote adherence to all the rules of the game; and to encourage and facilitate the involvement of as many people as possible in the activities. GOHA's major effort is to provide an opportunity for all online participants, regardless of physical, financial or computer limitations, to achieve their own m
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abstract
| - Global Online Hockey Association (GOHA) was established in 2006 and is the largest and oldest fully-functioning hockey league inside Second Life®. GOHA is an independent virtual sports organization managed by Jack Belvedere, Katia Ixtab and Marjan Tomba. The Mission of GOHA is to provide, manage, and promote virtual hockey inside the virtual world of Second Life®, at all levels of ability; to assist participants in their various forms of involvement with the game; to provide clear rules and promote adherence to all the rules of the game; and to encourage and facilitate the involvement of as many people as possible in the activities. GOHA's major effort is to provide an opportunity for all online participants, regardless of physical, financial or computer limitations, to achieve their own maximum potential for enjoyment and competition in the virtual online game, provide social opportunities, and maintain an enjoyable online hockey community.
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