About: Szith Morcane   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Szith Morcane was an outpost of the drow city of Maerimydra.

AttributesValues
rdfs:label
  • Szith Morcane
rdfs:comment
  • Szith Morcane was an outpost of the drow city of Maerimydra.
  • Nothing lasts forever. For time out of mind, deep beneath the green forests and frigid seas of the North, in the caverns known to the Drow as the Haroloth, the great citadel of Maerimydra crouched, spiderlike, in a gigantic cavern. Its great Houses, the Qu'ellaren, its tangled spires and towers, its Arach Tinilith where acolytes learned the mysteries of the Quar'Valsharess, the Queen of Spiders, its bustling trade and its slaves were the hub of the intricate web of Underdark commerce and culture. No more.
dcterms:subject
reckoning
  • DR
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Page
  • 18(xsd:integer)
Races
  • Drow, Stone giants, Goblins, Bugbears, Undead, Driders
Name
  • Szith Morcane
Caption
  • Entrance to Szith Morcane
Government
Inhabitants
  • yes
PopYear
  • 1372(xsd:integer)
Population
  • 188(xsd:integer)
Ruler
Area
Religions
Source
  • CotSQ
Organizations
  • yes
Locations
  • yes
Imports
  • Foodstuffs, arms and armour
Size
  • Small town
ruleryear
  • 804(xsd:integer)
  • 1372(xsd:integer)
abstract
  • Szith Morcane was an outpost of the drow city of Maerimydra.
  • Nothing lasts forever. For time out of mind, deep beneath the green forests and frigid seas of the North, in the caverns known to the Drow as the Haroloth, the great citadel of Maerimydra crouched, spiderlike, in a gigantic cavern. Its great Houses, the Qu'ellaren, its tangled spires and towers, its Arach Tinilith where acolytes learned the mysteries of the Quar'Valsharess, the Queen of Spiders, its bustling trade and its slaves were the hub of the intricate web of Underdark commerce and culture. No more. Fate does not take kindly to hubris, and it may well be argued that in the majesty of this ancient and bustling capital, there was a measure of complacency in its sprawling vasteness, of insolence in its fantastic architecture. Whatever the case, when the hordes of the Lurker Below invaded the region in numbers inconceivable to the native inhabitants, the ancient portals that stood between the ancient citadel and the Haroloth were sundered, and the inhabitants scattered, or put to the sword. Of the nine Qu'ellaren, Chesed, the First House, was destroyed utterly, its Ilharess put to the sword on her own altar. The second House, Morcane, fared slightly better. Leaving others to face the onslaught, the Ilharess and a few key members of the family escaped by secret ways to an outpost some distance from the devastated capital. This way-stop, known as Szith Morcane, soon became a port of refuge for the lost, the houseless and the scattered children of the once-great city. Disorientated, bewildered and demoralised, to Szith Morcane they come, the scattered children of Lloth, for solace and safety among their own. The future is uncertain and the present precarious. Whatever happens next will be the fruit of the resourcefulness and the cunning of those lost children who find haven in this way-stop in the Night Below. The children of Lloth, however, are never completely without resources, and even now they plot revenge.
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