About: Super Sentinel   Sponge Permalink

An Entity of Type : dbkwik:resource/19SYlVBNBZIQJCbGwF4jlQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Super Sentinel is a variant of the basic Sentinel design, but considerably larger. They are available as a support unit in Halo Wars. They, like regular sentinels, are built at the Sentinel Shop. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular sentinel escorts for aerial protection. They cost 250 resources and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.

AttributesValues
rdf:type
rdfs:label
  • Super Sentinel
rdfs:comment
  • The Super Sentinel is a variant of the basic Sentinel design, but considerably larger. They are available as a support unit in Halo Wars. They, like regular sentinels, are built at the Sentinel Shop. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular sentinel escorts for aerial protection. They cost 250 resources and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
Defense
  • Shields
Name
  • Super Sentinel
aprox. size
  • Several times the size of a Sentinel
Purpose
  • Support
Primary
  • Heavy Sentinel Beam
First seen
abstract
  • The Super Sentinel is a variant of the basic Sentinel design, but considerably larger. They are available as a support unit in Halo Wars. They, like regular sentinels, are built at the Sentinel Shop. Intended to support anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular sentinel escorts for aerial protection. They cost 250 resources and require a minimum tech level of 2 to be produced and count as 2 population. They fire a beam of energy that temporarily prevents an enemy ground unit from attacking and reduces its movement speed. However, the beam does not do much damage by itself.
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