About: Aaron Meyers   Sponge Permalink

An Entity of Type : dbkwik:resource/_aZQpgLosmcOob-DKMPa1Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Aaron Meyers is a developer who worked at Black Isle Studios on both Project Jefferson (canceled Baldur's Gate 3: The Black Hound) and Van Buren as 3D Artist. He was responsible for level creation and level lighting. After Black Isle closure he joined Obsidian Entertainment as Lead Artist.

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rdfs:label
  • Aaron Meyers
rdfs:comment
  • Aaron Meyers is a developer who worked at Black Isle Studios on both Project Jefferson (canceled Baldur's Gate 3: The Black Hound) and Van Buren as 3D Artist. He was responsible for level creation and level lighting. After Black Isle closure he joined Obsidian Entertainment as Lead Artist.
  • Aaron J. Meyers is a video game artist, best known as the Lead Artist on Star Wars: Knights of the Old Republic and Alpha Protocol. He worked as an artist on Planescape: Torment, and now as Lead Artist Torment: Tides of Numenera.
dcterms:subject
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:torment/pro...iPageUsesTemplate
Games
  • VB
  • Planescape: Torment
  • Torment: Tides of Numenera
Role
  • Quality Assurance
  • Artist / Senior Production Art Lead
  • Lead Artist
Type
  • developer
other links
mobygames
Other Names
  • Aaron J. Meyers
Company
to
  • 1997(xsd:integer)
  • 2003(xsd:integer)
  • Present
from
  • 1995(xsd:integer)
  • 1997(xsd:integer)
  • 2003(xsd:integer)
abstract
  • Aaron Meyers is a developer who worked at Black Isle Studios on both Project Jefferson (canceled Baldur's Gate 3: The Black Hound) and Van Buren as 3D Artist. He was responsible for level creation and level lighting. After Black Isle closure he joined Obsidian Entertainment as Lead Artist.
  • Aaron J. Meyers is a video game artist, best known as the Lead Artist on Star Wars: Knights of the Old Republic and Alpha Protocol. He worked as an artist on Planescape: Torment, and now as Lead Artist Torment: Tides of Numenera.
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