One or more skeletons within range with total HD equal to 1 HD/caster level gain damage reduction of 20/magic. Damage from piercing and slashing weapons is halved prior to subtracting from the skeletons’ DR. Material Component: 1 pound of adamantine per skeleton. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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