About: Build talk:Team - UW Physway/Archive 2   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Wtf with the silly SoS Rit? Terrible bar is terrible. =/ --Iggy 's other account 11:08, June 16, 2010 (UTC) And now terrible runes? You can't give anything two major + superior rune=dead soon kk.MinionFile:Minion sig k bish.jpgExcluded 11:48, June 16, 2010 (UTC) I didn't add them. Juze did. I fixed them to minors and you reverted back to double majors so I thought you wanted double majors Zzz. Anyway, what sense does it make to take a lvl7 offensive spirit? It will die in one hit from anything. --Iggy 's other account 12:23, June 16, 2010 (UTC) Higher spawning is prefered because it gives the spirits more health - so they can be hit + remain alive [ and more chance of being under 50% for BuH! buff ] rather than spirit damage.. which is pitiful compared to the physicals. --Chieftain Ale

AttributesValues
rdfs:label
  • Build talk:Team - UW Physway/Archive 2
rdfs:comment
  • Wtf with the silly SoS Rit? Terrible bar is terrible. =/ --Iggy 's other account 11:08, June 16, 2010 (UTC) And now terrible runes? You can't give anything two major + superior rune=dead soon kk.MinionFile:Minion sig k bish.jpgExcluded 11:48, June 16, 2010 (UTC) I didn't add them. Juze did. I fixed them to minors and you reverted back to double majors so I thought you wanted double majors Zzz. Anyway, what sense does it make to take a lvl7 offensive spirit? It will die in one hit from anything. --Iggy 's other account 12:23, June 16, 2010 (UTC) Higher spawning is prefered because it gives the spirits more health - so they can be hit + remain alive [ and more chance of being under 50% for BuH! buff ] rather than spirit damage.. which is pitiful compared to the physicals. --Chieftain Ale
dbkwik:pvx/property/wikiPageUsesTemplate
abstract
  • Wtf with the silly SoS Rit? Terrible bar is terrible. =/ --Iggy 's other account 11:08, June 16, 2010 (UTC) And now terrible runes? You can't give anything two major + superior rune=dead soon kk.MinionFile:Minion sig k bish.jpgExcluded 11:48, June 16, 2010 (UTC) I didn't add them. Juze did. I fixed them to minors and you reverted back to double majors so I thought you wanted double majors Zzz. Anyway, what sense does it make to take a lvl7 offensive spirit? It will die in one hit from anything. --Iggy 's other account 12:23, June 16, 2010 (UTC) Higher spawning is prefered because it gives the spirits more health - so they can be hit + remain alive [ and more chance of being under 50% for BuH! buff ] rather than spirit damage.. which is pitiful compared to the physicals. --Chieftain Alex "talk" 13:37, June 16, 2010 (UTC) Fixed again. xD Juze File:JuzeAvatar.jpg 14:43, June 16, 2010 (UTC) Oh and terrible template usage: You made the build use 201/200 attribute points. You're terrible yourself. Good game. Juze File:JuzeAvatar.jpg 14:44, June 16, 2010 (UTC) lvl13 spirit at 11 spawning > lvl12 spirit at 12 spawning. You are clueless. Also, don't go calling people terrible when you are a [KISS] shitter. :S --Iggy 's other account 14:46, June 16, 2010 (UTC) I agree with igor. Docta Jenkins 20:56, June 16, 2010 (UTC) Such a big deal unbalancing: 26 vs 25 dmg, +20 health vs +5 armor. It's much better now, get over it. Juze File:JuzeAvatar.jpg 08:02, June 17, 2010 (UTC) No, it's not and you are retarded. --Iggy 's other account 10:13, June 17, 2010 (UTC)
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software