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When you speak to Gron Fierceclaw, you will be transported to the Cathedral of Flames. The Cathedral is a 3 level dungeon. Monsters are ghosts and Charr. On level 2 and 3 there are environmental effects in certain areas, poison gas and darts or fire darts.

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  • Temple Of The Damned
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  • When you speak to Gron Fierceclaw, you will be transported to the Cathedral of Flames. The Cathedral is a 3 level dungeon. Monsters are ghosts and Charr. On level 2 and 3 there are environmental effects in certain areas, poison gas and darts or fire darts.
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  • When you speak to Gron Fierceclaw, you will be transported to the Cathedral of Flames. The Cathedral is a 3 level dungeon. Monsters are ghosts and Charr. On level 2 and 3 there are environmental effects in certain areas, poison gas and darts or fire darts. Level 1: Start by getting the Dwarven reputation by speaking to the Beacon of Droknar. Proceed north-east and fight the groups until you get to the (for now) friendly Charr group. Fight them and get the area map for level 1. Go north to the boss Faze Magekiller who is holding the key to the dungeon lock. Use the key on the lock and enter the room, defeat the groups including the one with The Keeper and enter the gate to level 2. Level 2 is a pretty small and straightforward level as well. At the first turn go south to find the area map for level 2. The boss and the exit to level 3 is in the north-east corner. Going north-east you'll find yourself in a room with poison gas pipes that will damage and poison you (you can alternately take the other path, though it is no easier). Flagging heroes and slow measured progress are keys to survival here. At the Dungeon Lock, fight Tyndir Flamecaller and his group of Charr to get the key to the Lock. Inside the doors you need to fight a few more groups before you can go down to level 3, the first one inside the doors contain the boss Vraxx the Condemned and five Plague Zombies. Just before the passage to level 3 is another boss, The Master with a group of minions and ghosts. Level 3: Head to the room with the flaming trees, though you only need to progress far enough to turn right and head into the complex. This avoids the many groups of enchanted weapons in the room. Once in the temple itself, keep an eye on the map and avoid going through the center chamber as much as possible due to the many burning arrow traps. The goal is to get the boss key from Murakai's Steward who is locked inside the westernmost room and then use the boss key to open the door to Murakai's chamber to the north. Murakai's Steward is in a graveyard with many hidden undead, so drawing them out back to the safety of the hallway can make the battle much easier. With her key you can then head to engage the Lady herself. She is protected by groups of summoned undead, all of which can be defeated without engaging the Lady. Once battle with Murakai begins, her power bar will begin to fill. When Murakai's power bar is nearly full, she will use Murakai's Storm of Souls, knocking everyone in the party down and afflicting each member with Poison, Disease, Bleeding, Burning, Crippled, Weakness, Blindness, Dazed, Deep Wound, and Cracked Armor for 10 seconds. Interrupts and continued pressure are keys to winning this battle.
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