In Europa Universalis II, a breach is damage to the fortification in a settlement. They are created randomly by siege warfare, but they have an effect only upon assaults. In an assault, the defender gets a DRM equal to the fortification level, unless there is a breach. Breaches are automatically repaired if a siege resets.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|