User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| - Damage Distribution
- Damage distribution
|
| rdfs:comment
| - User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.
- Damage Distribution is the ratio of much damage will go to your shields/hull. The number at left shows what % goes to your shields, the number at right shows how much your ship will pick up. So 70/30 means that 70% of damage goes to shields, 30% to HP. Shield absorption (left side #) can be increased by getting better Shield Generators. Better shield generators also give more shield strength, except for the A-03 to the B-01, where it is opposite.
* The Damage distribution total always equals 100.
|
| dcterms:subject
| |
| Row 1 info
| - Distribute any/all damage.
|
| Row 1 title
| |
| Box Title
| |
| Caption
| - Riot can distribute any damage he takes to his duplicates.
|
| dbkwik:powerlistin...iPageUsesTemplate
| |
| imagewidth
| |
| BGCOLOR
| |
| abstract
| - User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.
- Damage Distribution is the ratio of much damage will go to your shields/hull. The number at left shows what % goes to your shields, the number at right shows how much your ship will pick up. So 70/30 means that 70% of damage goes to shields, 30% to HP. Shield absorption (left side #) can be increased by getting better Shield Generators. Better shield generators also give more shield strength, except for the A-03 to the B-01, where it is opposite.
* The Damage distribution total always equals 100.
|