About: Damage Distribution   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.

AttributesValues
rdf:type
rdfs:label
  • Damage Distribution
  • Damage distribution
rdfs:comment
  • User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.
  • Damage Distribution is the ratio of much damage will go to your shields/hull. The number at left shows what % goes to your shields, the number at right shows how much your ship will pick up. So 70/30 means that 70% of damage goes to shields, 30% to HP. Shield absorption (left side #) can be increased by getting better Shield Generators. Better shield generators also give more shield strength, except for the A-03 to the B-01, where it is opposite. * The Damage distribution total always equals 100.
dcterms:subject
Row 1 info
  • Distribute any/all damage.
Row 1 title
  • Power/Ability to:
Box Title
  • Damage Distribution
Caption
  • Riot can distribute any damage he takes to his duplicates.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 310(xsd:integer)
BGCOLOR
  • silver
abstract
  • User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.
  • Damage Distribution is the ratio of much damage will go to your shields/hull. The number at left shows what % goes to your shields, the number at right shows how much your ship will pick up. So 70/30 means that 70% of damage goes to shields, 30% to HP. Shield absorption (left side #) can be increased by getting better Shield Generators. Better shield generators also give more shield strength, except for the A-03 to the B-01, where it is opposite. * The Damage distribution total always equals 100.
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