About: Cosmic Chasm   Sponge Permalink

An Entity of Type : dbkwik:resource/Ny-_jxjsI8joQNDpOLXX_g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player(s) control a ship set in a series of interconnected areas. Each area has a core in the center that is constantly growing, as well as having several Planet Protector enemies. It is usually in the player's best interest to clear out each area of Planet Protectors by shooting them, then carefully inching their way to the protective barrier by an exit in order to drill through it. Once the barrier has been disabled, the player can then fly into the next cavern.

AttributesValues
rdf:type
rdfs:label
  • Cosmic Chasm
rdfs:comment
  • The player(s) control a ship set in a series of interconnected areas. Each area has a core in the center that is constantly growing, as well as having several Planet Protector enemies. It is usually in the player's best interest to clear out each area of Planet Protectors by shooting them, then carefully inching their way to the protective barrier by an exit in order to drill through it. Once the barrier has been disabled, the player can then fly into the next cavern.
dcterms:subject
Name
  • Cosmic Chasm
Genre
Caption
  • Cosmic Chasm catalog entry
dbkwik:retrogames/...iPageUsesTemplate
System
Developer
Publisher
abstract
  • The player(s) control a ship set in a series of interconnected areas. Each area has a core in the center that is constantly growing, as well as having several Planet Protector enemies. It is usually in the player's best interest to clear out each area of Planet Protectors by shooting them, then carefully inching their way to the protective barrier by an exit in order to drill through it. Once the barrier has been disabled, the player can then fly into the next cavern. The view changes from a room to a map in between screens, showing the player's(') progress in order to make their way to the center chamber. They must plan out the best route in order to get to the central area. Once that is accomplished, the player(s) must drop a bomb at the center core, which they have several seconds in order to escape from the area before the bomb explodes. If the player does not make it out in time they will lose a ship; succeed and they will start again in a new area. Hitting a cavern wall, core or a Planet Protector will cause players to lose a ship and the game will end when there are no ships remaining. Players also have a protective shield for use in emergencies.
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