About: Traps I   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Traps I is the 23rd level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. Although not as simple as the second part found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive.

AttributesValues
rdf:type
rdfs:label
  • Traps I
rdfs:comment
  • Traps I is the 23rd level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. Although not as simple as the second part found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive.
Level
  • 23(xsd:integer)
dcterms:subject
chips available
  • 1(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 256(xsd:integer)
Password
  • EJLC
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 254(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 3(xsd:integer)
Hint
  • No
chips required
  • 1(xsd:integer)
Name
  • Traps I
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 350(xsd:integer)
abstract
  • Traps I is the 23rd level in Chip's Challenge Level Pack 2. It was designed by Dave Borgman. Although not as simple as the second part found in slot 40, Traps I is not difficult in any sense of the word, but it is a very important study level. The little nuances that lead to the 254 time are instructive. Play past the four blocks, then move block 3 2R 8U, circle around to the west and move block 2 2R and block 1 4U, and now pick up block 3 with this move's help, pushing it 4R D. Take block 1 and move it 4R, then stop for a combo. Run block 4 U on the way around to block 3, and push this 4U 3R D, which will also finish the last R in the 5R shove of block 1 for Chip. Now, to finish the brown buttons, move each block 2R, replace it with the next block below, and then use the original. Chip can now take the chip from the traps, escape the start through the socket, and open the toggle wall. This triggers a quick chain reaction, which releases a teeth which releases a glider to clone blocks, which remove water and allow Chip to pass to an open, empty area. In the northeast are fire boots guarded by a paramecium; use these to pass by the fire in front of the exit.
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