Back-formation from "editor," an agent form of Latin edere ("to bring forth"); at least partly influenced by the French verb éditer from the same source
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| - Back-formation from "editor," an agent form of Latin edere ("to bring forth"); at least partly influenced by the French verb éditer from the same source
- qwsedr
- Edit is a commonly used feature where free-formed editing of shape, size, rotation and location can be accessed. Some features can or cannot be available while in 'edit' mode.
- An Edit is a file made to add an extra chart to a song, with out editing the .SM file. It can be used with Stepmania or In The Groove.
- Back-formation from editor, influenced by French éditer ‘edit, publish’.
- will appear Property Editor — window with list of all attributes and their values. Properties are divided into 3 groups and assigned to character by reference in Main list: Property Sets, World and Local. Each character in the game (player, NPCs, monsters) has the same set of attributes. To edit player character type edit PC_Hero
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abstract
| - Back-formation from "editor," an agent form of Latin edere ("to bring forth"); at least partly influenced by the French verb éditer from the same source
- qwsedr
- Edit is a commonly used feature where free-formed editing of shape, size, rotation and location can be accessed. Some features can or cannot be available while in 'edit' mode.
- An Edit is a file made to add an extra chart to a song, with out editing the .SM file. It can be used with Stepmania or In The Groove.
- Back-formation from editor, influenced by French éditer ‘edit, publish’.
- will appear Property Editor — window with list of all attributes and their values. Properties are divided into 3 groups and assigned to character by reference in Main list: Property Sets, World and Local. Each character in the game (player, NPCs, monsters) has the same set of attributes. To edit player character type edit PC_Hero
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