About: Divination training   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Training the Divination skill typically involves harvesting from wisps until a full inventory of memories has been obtained and then using the "enhanced experience" right-click option on an energy rift to deposit the memories into the rift. Using this option converts memories into Divination experience, consuming energy to grant a larger amount of experience. If the player does not have sufficient energy then memories will be converted into a smaller amount of experience. Players can purchase energy from the Grand Exchange to ensure that they always have enough energy to receive enhanced amounts of Divination experience when converting memories. When training players should harvest enriched wisps and collect chronicle fragments whenever possible and ensure that they make a boon each time t

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  • Divination training
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  • Training the Divination skill typically involves harvesting from wisps until a full inventory of memories has been obtained and then using the "enhanced experience" right-click option on an energy rift to deposit the memories into the rift. Using this option converts memories into Divination experience, consuming energy to grant a larger amount of experience. If the player does not have sufficient energy then memories will be converted into a smaller amount of experience. Players can purchase energy from the Grand Exchange to ensure that they always have enough energy to receive enhanced amounts of Divination experience when converting memories. When training players should harvest enriched wisps and collect chronicle fragments whenever possible and ensure that they make a boon each time t
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dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
abstract
  • Training the Divination skill typically involves harvesting from wisps until a full inventory of memories has been obtained and then using the "enhanced experience" right-click option on an energy rift to deposit the memories into the rift. Using this option converts memories into Divination experience, consuming energy to grant a larger amount of experience. If the player does not have sufficient energy then memories will be converted into a smaller amount of experience. Players can purchase energy from the Grand Exchange to ensure that they always have enough energy to receive enhanced amounts of Divination experience when converting memories. When training players should harvest enriched wisps and collect chronicle fragments whenever possible and ensure that they make a boon each time that they advance to a higher level wisp colony. File:Enriched incandescent spring.png While training at any wisp colony, except the pale wisp colony, an enriched wisp will spawn every 20 minutes (on the hour, at 20 minutes past the hour, and at 40 minutes past the hour, with a small degree of variability). When harvesting from an enriched spring players will always gain enriched memories. If a player's inventory becomes full while they are harvesting from an enriched spring, then any regular memories that are in their inventory will be replaced with enriched memories. Players should ensure they have one regular memory in their inventory before harvesting from an enriched wisp, as it will be consumed by the enriched spring formed in order to prolong its duration. File:Chronicle fragment detail.png Players have a 1/25 chance of spawning a chronicle fragment approximately every 1,000 times that they harvest a memory from a spring. Catching a chronicle fragment gives Hunter experience equivalent to 10 times the player's Hunter level. Initially only the player that spawned the chronicle fragment will be able to see the fragment, before it becoming visible to all players. They may be exchanged with May Stormbrewer or Eilwynn for Divination experience. If the player has completed The World Wakes then they can alternatively deposit chronicle fragments at the altar within Guthix's Cave to gain 33% additional Divination experience. Players may gain between 387, with level 1 Divination, and 7,596, with level 99 Divination, experience from handing in 10 chronicle fragments to May Stormbrewer or Eilwynn and between 516, with level 1, and 10,128, with level 99, experience from handing in 10 fragments at Guthix's Cave. Boons are an untradeable, single-use item that can be created from divine energy. When a boon is used it grants the permanent effect of the player gaining 10% more experience and energy when converting a particular type of memory. Boons can be made using energy of the same or tier below of energy corresponding to the memory tier that they affect. Boons are available for all types of divination spot except cursed energy.
  • Training the Divination skill typically involves harvesting from wisps until a full inventory of memories has been obtained and then using the "enhanced experience" right-click option on an energy rift to deposit the memories into the rift. Using this option converts memories into Divination experience, consuming energy to grant a larger amount of experience. If the player does not have sufficient energy then memories will be converted into a smaller amount of experience. Players can purchase energy from the Grand Exchange to ensure that they always have enough energy to receive enhanced amounts of Divination experience when converting memories. When training players should harvest enriched wisps and collect chronicle fragments whenever possible and ensure that they make a boon each time that they advance to a higher level wisp colony. File:Enriched incandescent spring.png While training at any wisp colony, except the pale wisp colony, an enriched wisp will spawn every 20 minutes (on the hour, at 20 minutes past the hour, and at 40 minutes past the hour, with a small degree of variability). When harvesting from an enriched spring players will always gain enriched memories. If a player's inventory becomes full while they are harvesting from an enriched spring, then any regular memories that are in their inventory will be replaced with enriched memories. Players should ensure they have one regular memory in their inventory before harvesting from an enriched wisp, as it will be consumed by the enriched spring formed in order to prolong its duration. File:Chronicle fragment detail.png Players have a 1/25 chance of spawning a chronicle fragment approximately every 1,000 times that they harvest a memory from a spring. Catching a chronicle fragment gives Hunter experience equivalent to 10 times the player's Hunter level. Initially only the player that spawned the chronicle fragment will be able to see the fragment, before it becoming visible to all players. Players may possess up to 30 chronicle fragments at any one time, though the spawn rate of chronicle fragments decreases if the player has over 10, so it is recommended to exchange them at this point. They may be exchanged in multiples of 10 with May Stormbrewer or Eilwynn for Divination experience. If the player has completed The World Wakes then they can alternatively deposit chronicle fragments at the altar within Guthix's Cave to gain 33% additional Divination experience. Players may gain between 387, with level 1 Divination, and 7,596, with level 99 Divination, experience from handing in 10 chronicle fragments to May Stormbrewer or Eilwynn and between 516, with level 1, and 10,128, with level 99, experience from handing in 10 fragments at Guthix's Cave. Boons are an untradeable, single-use item that can be created from divine energy. When a boon is used it grants the permanent effect of the player gaining 10% more experience and energy when converting a particular type of memory. Boons can be made using energy of the same or tier below of energy corresponding to the memory tier that they affect.
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