rdfs:comment
| - Hit Dice: 16d8+144 (216 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 29 (-1 size, +4 Dex, +16 natural), touch 13, flat-footed 25 Base Attack/Grapple: +16/+29 Attack: Longsword +25 melee (2d6+9/19-20) or slam +24 melee (1d8+9) or tail slap +24 melee (4d6+9) Full Attack: Primary longsword +25/+20/+15/+10 melee (2d6+9/19-20) and 5 longswords +25 melee (2d6+4/19-20) and tail slap +22 melee (4d6+4); or 6 slams +24 melee (1d8+9) and tail slap +22 melee (4d6+4) Space/Reach: 10 ft./10 ft. Special Attacks: Constrict 4d6+13, improved grab, spell-like abilities, summon demon Challenge Rating:
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abstract
| - Hit Dice: 16d8+144 (216 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 29 (-1 size, +4 Dex, +16 natural), touch 13, flat-footed 25 Base Attack/Grapple: +16/+29 Attack: Longsword +25 melee (2d6+9/19-20) or slam +24 melee (1d8+9) or tail slap +24 melee (4d6+9) Full Attack: Primary longsword +25/+20/+15/+10 melee (2d6+9/19-20) and 5 longswords +25 melee (2d6+4/19-20) and tail slap +22 melee (4d6+4); or 6 slams +24 melee (1d8+9) and tail slap +22 melee (4d6+4) Space/Reach: 10 ft./10 ft. Special Attacks: Constrict 4d6+13, improved grab, spell-like abilities, summon demon Special Qualities: Damage reduction 10/good and cold iron, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 25, telepathy 100 ft. Saves: Fort +19, Ref +14, Will +14 Abilities: Str 29, Dex 19, Con 29, Int 18, Wis 18, Cha 24 Skills: Bluff +26, Concentration +28, Diplomacy +30, Disguise +7 (+9 acting), Hide +19, Intimidate +28, Listen +31, Move Silently +23, Search 23, Sense Motive +23, Spellcraft +23 (+25 scrolls), Spot +31, Survival +4 (+6 following tracks), Use Magic Device +26 (+28 scrolls) Feats: Combat Expertise, Combat Reflexes, Multiattack, Multiweapon Fighting, Power Attack, Weapon Focus (longsword) Environment: A chaotic evil-aligned plane Organization: Solitary or pair Challenge Rating: Treasure: Standard coins; double goods; standard items, plus 1d4 magic weapons Alignment: Always chaotic evil Advancement: 17-20 HD (Large); 21-48 HD (Huge) Level Adjustment: -
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