An amphibious transport has 12 "slots". Most infantry units take up one slot, Terror drones and Brutes occupy two, regular vehicles take up three, while Apocalypse tanks, Magnetrons, Battle Fortresses, Masterminds, and MCVs take up six. Amphibious transports are very slow and lightly armored. They are particularly vulnerable to Harriers and Black Eagles, which can destroy them in two hits.
Attributes | Values |
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rdfs:label
| - Amphibious transport (Red Alert 2)
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rdfs:comment
| - An amphibious transport has 12 "slots". Most infantry units take up one slot, Terror drones and Brutes occupy two, regular vehicles take up three, while Apocalypse tanks, Magnetrons, Battle Fortresses, Masterminds, and MCVs take up six. Amphibious transports are very slow and lightly armored. They are particularly vulnerable to Harriers and Black Eagles, which can destroy them in two hits.
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dcterms:subject
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landspeed
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armortype
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techlvl
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usearmor
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dbkwik:cnc/property/wikiPageUsesTemplate
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Faction
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Produced
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Role
| - Amphibious troop and vehicle transport
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Name
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trans
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slides
| - Amphibious_Transport_.jpg Allied Amphibious Transport
Amphibious_Transport_.jpg Soviet Amphibious Transport
Amphibious_Transport_.jpg Yuri Amphibious Transport
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Cost
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Sight
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HP
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Time
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amphibious
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seaspeed
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abstract
| - An amphibious transport has 12 "slots". Most infantry units take up one slot, Terror drones and Brutes occupy two, regular vehicles take up three, while Apocalypse tanks, Magnetrons, Battle Fortresses, Masterminds, and MCVs take up six. Amphibious transports are very slow and lightly armored. They are particularly vulnerable to Harriers and Black Eagles, which can destroy them in two hits.
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