Outpost guards can be found at the entrance to each of the outposts. All of the outpost guards use guns except for the ones at Dogg's Stockade, which use melee weapons. The used at Precinct 13 are submachine guns, shotguns, and pistols. Nastya's Holdout's NPC's use rifles, shotguns and submachine guns, and Fort Pastor's NPC's use assault rifles. NPC's (Non-Playable Characters) are invincible and are able to "talk". They currently repeat the same speeches over and over again. While having no effect on the player in any way, they do help in outpost attacks by killing any zombies that get close enough. However, they often only attack zombies a few feet near them, and if you are too far away, they won't bother to help.
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| - Outpost guards can be found at the entrance to each of the outposts. All of the outpost guards use guns except for the ones at Dogg's Stockade, which use melee weapons. The used at Precinct 13 are submachine guns, shotguns, and pistols. Nastya's Holdout's NPC's use rifles, shotguns and submachine guns, and Fort Pastor's NPC's use assault rifles. NPC's (Non-Playable Characters) are invincible and are able to "talk". They currently repeat the same speeches over and over again. While having no effect on the player in any way, they do help in outpost attacks by killing any zombies that get close enough. However, they often only attack zombies a few feet near them, and if you are too far away, they won't bother to help.
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abstract
| - Outpost guards can be found at the entrance to each of the outposts. All of the outpost guards use guns except for the ones at Dogg's Stockade, which use melee weapons. The used at Precinct 13 are submachine guns, shotguns, and pistols. Nastya's Holdout's NPC's use rifles, shotguns and submachine guns, and Fort Pastor's NPC's use assault rifles. NPC's (Non-Playable Characters) are invincible and are able to "talk". They currently repeat the same speeches over and over again. While having no effect on the player in any way, they do help in outpost attacks by killing any zombies that get close enough. However, they often only attack zombies a few feet near them, and if you are too far away, they won't bother to help. NPC's cannot explore the Inner City or tag along with other players, along with looting and trading. PC's (Playable characters) have tried interacting with NPC's - but they get no reply. Outpost guards cannot be damaged by friendly-fire, leave the Inner City to go into safe areas, or attack PC's.
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