The move automatically charges over time; firing it at its weakest results in a small energy ball travelling slowly a short distance forwards. Firing it at its highest charge results in a large energy cannonball that moves quickly and goes very far.
| Attributes | Values |
|---|---|
| rdf:type | |
| rdfs:label |
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| rdfs:comment |
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| Game | |
| Name |
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| Type |
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| dbkwik:super-smash...iPageUsesTemplate | |
| dbkwik:supersmashb...iPageUsesTemplate | |
| Input |
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| User | |
| Effect |
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| abstract |
|