About: Rose Gomez   Sponge Permalink

An Entity of Type : dbkwik:resource/guLb-C3GBYhxlXg48m411Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rose Gomez is a developer who worked at Obsidian Entertainment on the Fallout: New Vegas add-on as an environment design intern. She worked on asset creation, area propping, and fixing environment art issues in the DLC. She was laid off in April 2011.

AttributesValues
rdf:type
rdfs:label
  • Rose Gomez
  • Rose Gomez
rdfs:comment
  • Rose Gomez es una desarrolladora que trabajó en Obsidian Entertainment en los complementos de Fallout: New Vegas como becaria de diseño de ambientes. Ella trabajó en creación de recursos, decorados para áreas y corrección de problemas en arte de ambientes. Fue despedida en abril de 2011.
  • Rose Gomez is a developer who worked at Obsidian Entertainment on the Fallout: New Vegas add-on as an environment design intern. She worked on asset creation, area propping, and fixing environment art issues in the DLC. She was laid off in April 2011.
dbkwik:resource/QATyOSBy9lVOg8eh91ZgRg==
dcterms:subject
foaf:homepage
Juegos
  • FNV
Rol
  • Becaria
dbkwik:es.fallout/...iPageUsesTemplate
dbkwik:fallout/pro...iPageUsesTemplate
Nombre
  • Rose Gomez
Games
  • FNV
Type
  • developer
dbkwik:resource/VfAZOofiCHgZYPRzkzT9gA==
  • 2010(xsd:integer)
Company
Homepage
Tipo
  • desarrollador
imagen
  • ROSEGOMEZ THEVAULT.jpg
from
  • 2011(xsd:integer)
Date of Birth
  • ?
dbkwik:resource/I5Jr75GgGVVltfhV_9Nw0A==
dbkwik:resource/opLp8Z6Sn6MubvGym-DA1A==
  • 2011(xsd:integer)
abstract
  • Rose Gomez es una desarrolladora que trabajó en Obsidian Entertainment en los complementos de Fallout: New Vegas como becaria de diseño de ambientes. Ella trabajó en creación de recursos, decorados para áreas y corrección de problemas en arte de ambientes. Fue despedida en abril de 2011.
  • Rose Gomez is a developer who worked at Obsidian Entertainment on the Fallout: New Vegas add-on as an environment design intern. She worked on asset creation, area propping, and fixing environment art issues in the DLC. She was laid off in April 2011.
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