rdfs:comment
| - Antimagic is a Passive Skill that completely negates Magic in the area of effect, which is the perception of the character possessing this trait. More detailed, the consciousness causes the collapse of the waveform into a state that does not include any causalities that include magic effects. That is, to such a character, spells cast are merely hand-waving and babbling. It is a common trait of characters from "our world", that is, its in-setting incarnation, and other non-magical universes, explaining the absence of magic in these universes. Needless to say, this makes such a character extremely powerful in a magic-based universe. On the flipside however, helpful magical effects, such as curative and protective magic, have no effect whatsoever on these characters either. That is not to say
- An Antimagic Field spell or effect cancels magic altogether. An antimagic effect has the following powers and characteristics.
* No supernatural ability, spell-like ability, or spell works in an area of antimagic (but extraordinary abilities still work).
* Antimagic does not dispel magic; it suppresses it. Once a magical effect is no longer affected by the antimagic (the antimagic fades, the center of the effect moves away, and so on), the magic returns. Spells that still have part of their duration left begin functioning again, magic items are once again useful, and so forth.
* Spell areas that include both an antimagic area and a normal area, but are not centered in the antimagic area, still function in the normal area. If the spell’s center is in the antimagic area, then the s
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abstract
| - An Antimagic Field spell or effect cancels magic altogether. An antimagic effect has the following powers and characteristics.
* No supernatural ability, spell-like ability, or spell works in an area of antimagic (but extraordinary abilities still work).
* Antimagic does not dispel magic; it suppresses it. Once a magical effect is no longer affected by the antimagic (the antimagic fades, the center of the effect moves away, and so on), the magic returns. Spells that still have part of their duration left begin functioning again, magic items are once again useful, and so forth.
* Spell areas that include both an antimagic area and a normal area, but are not centered in the antimagic area, still function in the normal area. If the spell’s center is in the antimagic area, then the spell is suppressed.
* Golems and other constructs, elementals, outsiders, and corporeal undead still function in an antimagic area (though the antimagic area suppresses their spellcasting and their supernatural and spell-like abilities normally). If such creatures are summoned or conjured, however, see below.
* Summoned or conjured creatures of any type, as well as incorporeal undead, wink out if they enter the area of an antimagic effect. They reappear in the same spot once the field goes away.
* Magic items with continuous effects do not function in the area of an antimagic effect, but their effects are not canceled (so the contents of a bag of holding are unavailable, but neither spill out nor disappear forever).
* Two antimagic areas in the same place do not cancel each other out, nor do they stack.
* Wall of Force, Prismatic Wall, and Prismatic Sphere are not affected by antimagic. Break Enchantment, Dispel Magic, and Greater Dispel Magic spells do not dispel antimagic. Mage's Disjunction has a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.
- Antimagic is a Passive Skill that completely negates Magic in the area of effect, which is the perception of the character possessing this trait. More detailed, the consciousness causes the collapse of the waveform into a state that does not include any causalities that include magic effects. That is, to such a character, spells cast are merely hand-waving and babbling. It is a common trait of characters from "our world", that is, its in-setting incarnation, and other non-magical universes, explaining the absence of magic in these universes. Needless to say, this makes such a character extremely powerful in a magic-based universe. On the flipside however, helpful magical effects, such as curative and protective magic, have no effect whatsoever on these characters either. That is not to say, such characters are hostile to magic or magic users, and are not predisposed to fight them. They are simply oblivious to magic being a functional concept.
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