Magic in the setting of Kartazia follows the same basic rules as GURPS Magic, with a few changes. These relate to the way in which items are enchanted, the existence of magical Essence, changes in Magery, and templates which regulate the status quo of mages.
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|