About: Trict how often PCs can rest   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This script will allow you to set how many minutes of real time must pass between rests. Note that real time minutes and game minutes are actually the same, and the same for seconds. The difference comes in when going from minutes to hours. This script takes this into account with the HoursToSeconds function: There are simpler ways to do it, but this method allows feedback on how long it will be untill being allowed to rest.

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  • Trict how often PCs can rest
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  • This script will allow you to set how many minutes of real time must pass between rests. Note that real time minutes and game minutes are actually the same, and the same for seconds. The difference comes in when going from minutes to hours. This script takes this into account with the HoursToSeconds function: There are simpler ways to do it, but this method allows feedback on how long it will be untill being allowed to rest.
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  • This script will allow you to set how many minutes of real time must pass between rests. Note that real time minutes and game minutes are actually the same, and the same for seconds. The difference comes in when going from minutes to hours. This script takes this into account with the HoursToSeconds function: // By Orion Light // Gets the current time in minutes as an integer int GetTotalTimeMinutes() { int nTimeMinutes;// Declaring a variable int nMinutes = GetTimeMinute();// get number of minutes int nHours = GetTimeHour();// get hours int nDays = GetCalendarDay();// Get days int nMonths = GetCalendarMonth();// Get months int nYears = GetCalendarYear();// Get years float fMinutesPerHour = HoursToSeconds(1);// Get number of seconds in 1 hour int nMinutesPerHour = FloatToInt(fMinutesPerHour);// Change to int nMinutesPerHour /= 60;// Divide by 60 to get minutes in an hour // If you don't do this, any variance in the module hours/minutes can mess it up nHours *= nMinutesPerHour;// Convert hours into minutes nDays *= (nMinutesPerHour * 24);// Convert days into minutes nMonths *= (nMinutesPerHour * 672);// Convert months into minutes nYears *= (nMinutesPerHour * 8064);// Convert years into minutes nTimeMinutes = (nMinutes + nHours + nDays + nMonths + nYears);// Add all together return nTimeMinutes;// The return of the function is the total number of minutes } // Does not allow rest untill nLimit minutes have passed // Cancelled rest counts as rest and will reset the timer void main() { int nLimit = 2;// SET NUMBER OF MINUTES ALLOWED HERE object oPC = GetLastPCRested();// Gets the PC int nRestType = GetLastRestEventType();// Get the last rest event type int nTotalTimeMinutes = GetTotalTimeMinutes();// Record the current time int nLastRestTimeMinutes = GetLocalInt(oPC, "lastrested");// Check when PC last rested int nTimeElapsed = (nTotalTimeMinutes - nLastRestTimeMinutes);// Get the difference int nTimeLeft = (nLimit - nTimeElapsed);// Calculate how long left untill rest allowed if (nRestType == REST_EVENTTYPE_REST_STARTED)// If rest just started { if (nTimeElapsed < nLimit)// And elapsed time is less than the limit allowed { AssignCommand(oPC, ClearAllActions());// Cancel the rest SendMessageToPC(oPC, "You may not rest for " + IntToString(nTimeLeft) + " minutes"); // Sends the PC a message } } if ((nRestType = REST_EVENTTYPE_REST_FINISHED) && (nTimeElapsed >= nLimit)) // If rest is finished and time elapsed is greater than time allowed // Prevents the timer resetting if rest was cancelled because of the limit { SetLocalInt(oPC, "lastrested", GetTotalTimeMinutes()); // Set the time PC rested as a local int } } There are simpler ways to do it, but this method allows feedback on how long it will be untill being allowed to rest.
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