Only one member of a squad needed a Void Key to begin a Void Mission. Other players may have been freely invited to the session whether or not they had a key, and without their own keys being consumed (save a case of host migration). Keys were only consumed upon successful completion of the Void Mission. The aforementioned consumption of the key was introduced in Update 13.7 to prevent exploits. If you were hosting and abort an endless mission after the objective had been completed, you will lose your key. Raid Keys no longer exist as of Update 10.
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