rdfs:comment
| - Located just before the final boss, and pulls in groups of 2 along with a warlock that will occasionally buff them. On non-heroic, these Felguards will use a random second target system (RSTS) Intercept, and will also RSTS Pummel any spells being cast nearby their target. They will frequently drop aggro on the tank, meaning the tank is using all of his Taunts frequently. On non-heroic, can be banished or enslaved. On heroic, can only be kited or banished, but not enslaved.
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abstract
| - Located just before the final boss, and pulls in groups of 2 along with a warlock that will occasionally buff them. On non-heroic, these Felguards will use a random second target system (RSTS) Intercept, and will also RSTS Pummel any spells being cast nearby their target. They will frequently drop aggro on the tank, meaning the tank is using all of his Taunts frequently. On non-heroic, can be banished or enslaved. On heroic, can only be kited or banished, but not enslaved. In heroic mode, the felguard annihilators are a source of wipes. Best results require either a warlock, a hunter, a druid spamming Cyclone, or flawless kiting. They one-shot every class which is not wearing plate (or bear), crits of up to 16k are reported (on non-tanks). They seem vulnerable to some stun abilities (Feral Druid ability "Bash" confirmed), which can make double-tanking much more viable. One major difference on these mobs in heroic is they can be tanked, unlike in normal where they will generally run around hitting random players. Because of the extreme damage they deal, one flaw will usually mean a wipe. The boss fights (including the end boss) offer a greater margin of error than these guys.
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