About: Berserker Hides   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

My love for you is ticking clock! The more you hurt the angrier you get and the more damage you do up to 3x normal damage! Effect: Boosts the damage done by player attacks and certain other specific attacks based upon how much HP you have lost. Damage Multiplier: 1 + [2 * (1 - (Current HP / Maximum HP))]

AttributesValues
rdfs:label
  • Berserker Hides
rdfs:comment
  • My love for you is ticking clock! The more you hurt the angrier you get and the more damage you do up to 3x normal damage! Effect: Boosts the damage done by player attacks and certain other specific attacks based upon how much HP you have lost. Damage Multiplier: 1 + [2 * (1 - (Current HP / Maximum HP))]
Level
  • 30(xsd:integer)
AttkHits
  • 1(xsd:integer)
attkbth
  • -1000(xsd:integer)
  • 0.0
  • 5.0
dcterms:subject
Ice
  • 95(xsd:integer)
Darkness
  • 110(xsd:integer)
Sell
  • 213(xsd:integer)
Melee
  • 25(xsd:integer)
dbkwik:adventurequ...iPageUsesTemplate
Element
  • Neutral
Water
  • 103(xsd:integer)
Energy
  • 103(xsd:integer)
Power
  • 70(xsd:integer)
Fire
  • 110(xsd:integer)
loc
Magic
  • 10(xsd:integer)
DESC
  • This is the Berserker Class armor! Those who wear these hides and train as a Berserker learn to tap into the power of the rage and fury within. The more you get hurt, the angrier you get and the stronger you become!
Price
  • 426(xsd:integer)
Light
  • 110(xsd:integer)
Earth
  • 95(xsd:integer)
IMG
  • Berserker_Hides.jpg
Wind
  • 95(xsd:integer)
Ranged
  • 15(xsd:integer)
AttkRate
  • 25(xsd:integer)
  • 75(xsd:integer)
  • «Occurs when you die»
attktype
  • Ranged
  • «As Weapon»
AttkElement
  • «As Weapon»
attkdmg
  • 100(xsd:integer)
abstract
  • My love for you is ticking clock! The more you hurt the angrier you get and the more damage you do up to 3x normal damage! Effect: Boosts the damage done by player attacks and certain other specific attacks based upon how much HP you have lost. Damage Multiplier: 1 + [2 * (1 - (Current HP / Maximum HP))]
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