About: DM4: The Bad Place   Sponge Permalink

An Entity of Type : dbkwik:resource/x4kwgOj_NWszbzpshrvhAg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Quake1.gif DM4: The Bad Place Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] The Bad Place is the fourth deathmatch level of Quake. This level mainly consists of a large three floor Central Room where most of the Weapons are found. This level has all of the Weapons in the game. Most of the side rooms contain a Teleporter, which allows for quick navigation around the map. However, due to the speed at which players can travel around the map, it is not ideal for larger groups. Due to the same deterrent for larger groups and having two Rocket Launchers at a reasonable distance apart from one another, this level is one of the most popular maps for two players (1 vs 1). This also makes it popular with fast paced Deathmatch pla

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  • DM4: The Bad Place
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  • File:Quake1.gif <default>DM4: The Bad Place</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] The Bad Place is the fourth deathmatch level of Quake. This level mainly consists of a large three floor Central Room where most of the Weapons are found. This level has all of the Weapons in the game. Most of the side rooms contain a Teleporter, which allows for quick navigation around the map. However, due to the speed at which players can travel around the map, it is not ideal for larger groups. Due to the same deterrent for larger groups and having two Rocket Launchers at a reasonable distance apart from one another, this level is one of the most popular maps for two players (1 vs 1). This also makes it popular with fast paced Deathmatch pla
level editor
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previous map
next map
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Game
level theme
Episode
Soundtrack
Designer
abstract
  • File:Quake1.gif <default>DM4: The Bad Place</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map [Source] The Bad Place is the fourth deathmatch level of Quake. This level mainly consists of a large three floor Central Room where most of the Weapons are found. This level has all of the Weapons in the game. Most of the side rooms contain a Teleporter, which allows for quick navigation around the map. However, due to the speed at which players can travel around the map, it is not ideal for larger groups. Due to the same deterrent for larger groups and having two Rocket Launchers at a reasonable distance apart from one another, this level is one of the most popular maps for two players (1 vs 1). This also makes it popular with fast paced Deathmatch players that like to rush from one side of the map to the other. No matter the size the map is rather brutal in combat, which is perhaps the rationale for the name. This is the only level in the vanilla game to use Persia Inversion as the soundtrack. Beyond this level, the only time the player hears this track is during the demos at the beginning of every game and the story text at the end of each Episode.
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