About: Flamewind Spikes (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Each target that is hit by at least one line takes 1d6 points of fire damage per level, to a maximum of 10d6 damage. A successful Reflex save halves the damage. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard

AttributesValues
rdfs:label
  • Flamewind Spikes (3.5e Spell)
rdfs:comment
  • Each target that is hit by at least one line takes 1d6 points of fire damage per level, to a maximum of 10d6 damage. A successful Reflex save halves the damage. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Comp
  • V, S
Summary
  • You wave your tail in a spiral, then shoot out several beams of fire from the tip.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sorcerer/Wizard 4, Druid 6
casttime
  • full
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • 120(xsd:integer)
date created
  • 4(xsd:integer)
Status
  • Just started
Name
  • Flamewind Spikes
SR
  • Yes
save
  • Reflex half
DESC
School
  • Evocation
Balance
  • Fighter
tsea
  • a
Subj
  • One 120 ft. line per 3 levels, maximum of 5 lines, no two lines may hit the same square
abstract
  • Each target that is hit by at least one line takes 1d6 points of fire damage per level, to a maximum of 10d6 damage. A successful Reflex save halves the damage. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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