About: CFK of BK   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rules of Engagement: Home Base CFK rules of combat must be read by attackers and all CFK personal. ------------------------------------------------------------------- 1. Combat 1.1)Bullets 1.1.1) Guns should not fire bullets more than 1M(L)x.5M(R). 1.1.2) Bullets should not be composed of >12 prims. 1.1.3) Bullets should travel at more than 300m/s. 1.2)Attackers 1.2.1) The number of attackers should be determined by the following equation: ((M^2)/2)+2 . 1.2.2) Attackers should not leave non-temporary objects. 1.2.3) Attackers should not target Non-Combatants(See non-Combatants law 2.1) 2. Avatars 2.1)Non-Combatants 2.1.1) Non-Combatants should not be targeted unless, he/she attacks troops on either sides. 3. Land 3.1)Land use 3.1.1) Non-combatants have the choice to let armies use l

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rdfs:label
  • CFK of BK
rdfs:comment
  • Rules of Engagement: Home Base CFK rules of combat must be read by attackers and all CFK personal. ------------------------------------------------------------------- 1. Combat 1.1)Bullets 1.1.1) Guns should not fire bullets more than 1M(L)x.5M(R). 1.1.2) Bullets should not be composed of >12 prims. 1.1.3) Bullets should travel at more than 300m/s. 1.2)Attackers 1.2.1) The number of attackers should be determined by the following equation: ((M^2)/2)+2 . 1.2.2) Attackers should not leave non-temporary objects. 1.2.3) Attackers should not target Non-Combatants(See non-Combatants law 2.1) 2. Avatars 2.1)Non-Combatants 2.1.1) Non-Combatants should not be targeted unless, he/she attacks troops on either sides. 3. Land 3.1)Land use 3.1.1) Non-combatants have the choice to let armies use l
dcterms:subject
dbkwik:secondlife/...iPageUsesTemplate
abstract
  • Rules of Engagement: Home Base CFK rules of combat must be read by attackers and all CFK personal. ------------------------------------------------------------------- 1. Combat 1.1)Bullets 1.1.1) Guns should not fire bullets more than 1M(L)x.5M(R). 1.1.2) Bullets should not be composed of >12 prims. 1.1.3) Bullets should travel at more than 300m/s. 1.2)Attackers 1.2.1) The number of attackers should be determined by the following equation: ((M^2)/2)+2 . 1.2.2) Attackers should not leave non-temporary objects. 1.2.3) Attackers should not target Non-Combatants(See non-Combatants law 2.1) 2. Avatars 2.1)Non-Combatants 2.1.1) Non-Combatants should not be targeted unless, he/she attacks troops on either sides. 3. Land 3.1)Land use 3.1.1) Non-combatants have the choice to let armies use land but this also makes this avatar subject to attack by other armies and also subjects the avatar's parcel to control by other armies during and after wartime. 3.1.2) Objects should be deleted by armies both attackers and attackees.
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