About: TimeSplitters (series)   Sponge Permalink

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Welcome to a world where one man who resembles Vin Diesel may waltz about through time and shoot things. The TimeSplitters series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up. Within the games are numerous other features, such as a scoreboard, multiplayer, map makers, co-op, and a challenge mode. The games often have many characters, ranging from Vin-er, Cortez to giant Gingerbread men and, of course, monkeys. Awful lot of monkeys in here.

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  • TimeSplitters (series)
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  • Welcome to a world where one man who resembles Vin Diesel may waltz about through time and shoot things. The TimeSplitters series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up. Within the games are numerous other features, such as a scoreboard, multiplayer, map makers, co-op, and a challenge mode. The games often have many characters, ranging from Vin-er, Cortez to giant Gingerbread men and, of course, monkeys. Awful lot of monkeys in here.
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  • Welcome to a world where one man who resembles Vin Diesel may waltz about through time and shoot things. The TimeSplitters series are a series of first person shooting games. The storyline has been given increased focus with each game, but generally, what one should focus on is shooting and blowing stuff up. After Rare did Golden Eye 1997 for the Nintendo 64 most of the core team left: directors David Doak and Steven Ellis, a majority of the developers and also the composer. They founded Free Radical Design and produced TimeSplitters. The series can basically be summed up as Golden Eye with a cup of Rule of Cool, a dash of Rule of Funny, and loads of monkeys, all turned Up to Eleven. Very fast paced and lots of fun. Within the games are numerous other features, such as a scoreboard, multiplayer, map makers, co-op, and a challenge mode. The games often have many characters, ranging from Vin-er, Cortez to giant Gingerbread men and, of course, monkeys. Awful lot of monkeys in here. The games in the series include: * TimeSplitters: Exclusive for the Play Station 2 (was intended to be on the GCN as well, but Free Radical could not obtain a developers kit). Short missions and lack of story (unless you read the manual). Loved for its fast pace and multiplayer, but was criticized for long loading times and lack of story. * TimeSplitters 2: The sequel basically did everything the first game did, only better. A better story involving time crystals, a war, and many characters. More varied missions with actual objectives. The multiplayer added even more characters and levels. The game itself was closer to Golden Eye 1997, to the point of being considered the Spiritual Successor. * TimeSplitters: Future Perfect: The Magnum Opus of the series. WAY deeper story, more characters, more upgrades, more comedy. However it was now more like a standard FPS and wasn't as fast-paced as the second game, although much more varied. Had the same awesome multiplayer and online capabilities, now with even bigger maps. * TimeSplitters 4: In production. The status on this game is unknown after Free Radical Design went belly-up as a result of the recession and the horrible response to their PS3-exclusive title Haze. They were subsequently bought out by by Crytek. It is not known how the story will unfold or if there will even be one, as Future Perfect conclusively wrapped up the three-game long saga. The studio formerly known as Free Radical has announced it is publisher shopping for a sequel, and if publishers aren't interested in the TimeSplitters name we may wind up with a Spiritual Successor instead. Crytek has also stated interest in doing a 4th game, making it a matter of "when". Levels tended to consist of: 1. * A MacGuffin 2. * A random time period 3. * A person from said time period 4. * A bunch of things to shoot Later games would place less emphasis upon the MacGuffin, though it was still present, and have additional objectives.
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