About: EffectDeath   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

function EffectDeath (int nSpectacularDeath=FALSE, int nDisplayFeedback=TRUE) Create a Death effect * nSpectacularDeath: if this is TRUE, the creature to which this effect is applied will die in an extraordinary fashion * nDisplayFeedback: * Return type: effect * Include file: nwscriptdefn

AttributesValues
rdfs:label
  • EffectDeath
rdfs:comment
  • function EffectDeath (int nSpectacularDeath=FALSE, int nDisplayFeedback=TRUE) Create a Death effect * nSpectacularDeath: if this is TRUE, the creature to which this effect is applied will die in an extraordinary fashion * nDisplayFeedback: * Return type: effect * Include file: nwscriptdefn
  • The EffectDeath() NWScript command creates an effect that kills the creature to which it is applied. It can also be applied to placeables, in which case the placeable will be destroyed. In either case, the plot flag has priority and can save the object from death/destruction. This effect must be applied instantly (not temporarily or permanently). The kill is credited to the object running the script when this effect is created. This effect is blocked by death magic immunity (only) if it is applied in a spell script, and only if it is not converted to an extraordinary or supernatural effect.
dcterms:subject
dbkwik:nwn2/proper...iPageUsesTemplate
returns
Name
  • EffectDeath
param
  • int nDisplayFeedback
  • int nSpectacularDeath
param2default
  • TRUE
param2desc
  • If this parameter is FALSE, the usual feedback in the combat log will be suppressed.
param1default
  • FALSE
param1desc
  • If this parameter is TRUE, then the creature to which this effect is applied will die in an extraordinary fashion .
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • function EffectDeath (int nSpectacularDeath=FALSE, int nDisplayFeedback=TRUE) Create a Death effect * nSpectacularDeath: if this is TRUE, the creature to which this effect is applied will die in an extraordinary fashion * nDisplayFeedback: * Return type: effect * Include file: nwscriptdefn
  • The EffectDeath() NWScript command creates an effect that kills the creature to which it is applied. It can also be applied to placeables, in which case the placeable will be destroyed. In either case, the plot flag has priority and can save the object from death/destruction. This effect must be applied instantly (not temporarily or permanently). The kill is credited to the object running the script when this effect is created. This effect is blocked by death magic immunity (only) if it is applied in a spell script, and only if it is not converted to an extraordinary or supernatural effect.
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