About: 10-Man mode   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

10-Man mode is a Multi-Man mode present in Super Smash Flash which originates from the Super Smash Bros. series. It challenges the player to defeat ten opponents without falling from the stage, self-destructing, or being KO'd.

AttributesValues
rdfs:label
  • 10-Man mode
rdfs:comment
  • 10-Man mode is a Multi-Man mode present in Super Smash Flash which originates from the Super Smash Bros. series. It challenges the player to defeat ten opponents without falling from the stage, self-destructing, or being KO'd.
  • 10-Man Melee, 10-Man Brawl, and 10-Man Smash are Multi-Man modes in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, respectively. They challenge the player to defeat ten opponents (Fighting Wire Frames in Melee, Fighting Alloys in Brawl, and Fighting Mii Team in 3DS / Wii U) without falling from the stage, self-destructing, or being KO'd. Multi-Man Mode is always played on the respective version of the Battlefield stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent is alw
dcterms:subject
dbkwik:mcleodgamin...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
abstract
  • 10-Man Melee, 10-Man Brawl, and 10-Man Smash are Multi-Man modes in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, respectively. They challenge the player to defeat ten opponents (Fighting Wire Frames in Melee, Fighting Alloys in Brawl, and Fighting Mii Team in 3DS / Wii U) without falling from the stage, self-destructing, or being KO'd. Multi-Man Mode is always played on the respective version of the Battlefield stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent is always a CPU controlled version of player 1's character. The Alloys and Wire Frames are not as skilled as the ones in 100-Man Brawl/Melee or Endless Brawl/Melee but are still capable of KOing an opponent if in a large pack.
  • 10-Man mode is a Multi-Man mode present in Super Smash Flash which originates from the Super Smash Bros. series. It challenges the player to defeat ten opponents without falling from the stage, self-destructing, or being KO'd.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software