| abstract
| - Necromancy is a very useful post combat bonus that can help the fledgeling necromancer build up his hordes fast. It is applicable only to creatures that were alive during the combat: golems, elementals or undead creatures cannot be raised. The hero can create only 1 undead creature per slain enemy.
* Basic Necromancy gives the hero the ability to raise a number of skeletons equal to 10% of the strength of a defeated army, as long as that number doesn't exceed 40 experience points of undead, plus 10% per level of the hero.
* Advanced Necromancy gives the hero the ability to raise a number of skeletons equal to 15% of the strength of a defeated army, as long as that number doesn't exceed 80 experience points of undead, plus 10% per level of the hero.
* Expert Necromancy gives the hero the ability to raise a number os skeletons or ghosts equal to 20% of the strength of a defeated army, as long as that number doesn't exceed 120 experience points of undead, plus 10% per level of the hero.
* Master Necromancy gives the hero the ability to raise a number of skeletons or ghosts equal to 25% of the strength of a defeated army, as long as that number doesn't exceed 160 experience points of undead, plus 10% per level of the hero.
* Grandmaster Necromancy gives the hero the ability to raise a number of skeletons, ghosts, or vampires equal to 30% of the strength of a defeated army, as long as that number doesn't exceed 200 experience points of undead, plus 10% per level of the hero.
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