About: GetAILevel   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The GetAILevel() NWScript command returns the "intensity" at which the AI of a creature should be operating. (For non-creature objects, the returned level is "very low", not "invalid" as might be expected.) BioWare uses this command to abort the standard OnHeartbeat event handler (nw_c2_default1) when the AI level is "very low" (typically meaning that the area can be considered "inactive" due to a lack of players seeing it).

AttributesValues
rdfs:label
  • GetAILevel
rdfs:comment
  • The GetAILevel() NWScript command returns the "intensity" at which the AI of a creature should be operating. (For non-creature objects, the returned level is "very low", not "invalid" as might be expected.) BioWare uses this command to abort the standard OnHeartbeat event handler (nw_c2_default1) when the AI level is "very low" (typically meaning that the area can be considered "inactive" due to a lack of players seeing it).
  • function GetAILevel (object oTarget=OBJECT_SELF) Gets the current AI Level that the creature is running at. * Returns one of the following: AI_LEVEL_INVALID, AI_LEVEL_VERY_LOW, AI_LEVEL_LOW, AI_LEVEL_NORMAL, AI_LEVEL_HIGH, AI_LEVEL_VERY_HIGH * Return type: int * Include file: nwscriptdefn
dcterms:subject
dbkwik:nwn2/proper...iPageUsesTemplate
returns
Name
  • GetAILevel
param
  • object oTarget
param1default
  • OBJECT_SELF
param1desc
  • The object whose AI level is to be returned.
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • The GetAILevel() NWScript command returns the "intensity" at which the AI of a creature should be operating. (For non-creature objects, the returned level is "very low", not "invalid" as might be expected.) BioWare uses this command to abort the standard OnHeartbeat event handler (nw_c2_default1) when the AI level is "very low" (typically meaning that the area can be considered "inactive" due to a lack of players seeing it).
  • function GetAILevel (object oTarget=OBJECT_SELF) Gets the current AI Level that the creature is running at. * Returns one of the following: AI_LEVEL_INVALID, AI_LEVEL_VERY_LOW, AI_LEVEL_LOW, AI_LEVEL_NORMAL, AI_LEVEL_HIGH, AI_LEVEL_VERY_HIGH * Return type: int * Include file: nwscriptdefn
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