About: Mordain's Hall   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mordain's Hall (also known as Blackroot) is a massive tower close to Droaam's western border, and the residence of Mordain the Fleshweaver. It reaches high up into the sky, and is shaped somewhat like a malformed limb, seemingly made out of the flesh of a black dragon. The walls bleed when struck, but the tower's wounds heal extraordinarily fast. Gruesome flesh-golems and malformed creatures (the results of Mordain's experiments) patrol around the hall. The tower has been magically protected against scrying and teleportation by Mordain.

AttributesValues
rdfs:label
  • Mordain's Hall
rdfs:comment
  • Mordain's Hall (also known as Blackroot) is a massive tower close to Droaam's western border, and the residence of Mordain the Fleshweaver. It reaches high up into the sky, and is shaped somewhat like a malformed limb, seemingly made out of the flesh of a black dragon. The walls bleed when struck, but the tower's wounds heal extraordinarily fast. Gruesome flesh-golems and malformed creatures (the results of Mordain's experiments) patrol around the hall. The tower has been magically protected against scrying and teleportation by Mordain.
dbkwik:eberron/pro...iPageUsesTemplate
Name
  • Blackroot
Caption
  • Kresht Rhyll, "The Forest of Flesh"
Ruler
Area
abstract
  • Mordain's Hall (also known as Blackroot) is a massive tower close to Droaam's western border, and the residence of Mordain the Fleshweaver. It reaches high up into the sky, and is shaped somewhat like a malformed limb, seemingly made out of the flesh of a black dragon. The walls bleed when struck, but the tower's wounds heal extraordinarily fast. Gruesome flesh-golems and malformed creatures (the results of Mordain's experiments) patrol around the hall. The tower has been magically protected against scrying and teleportation by Mordain. Long ago, Mordain released skinweavers into the woods surrounding his tower. These strange creatures weave webs using their victims entrails, skin and other assorted body parts, thus making it a monstrous place which the gnolls call Kresht Rhyll, the forest of flesh. They are not the only strange creatures living here, and any possible combination of twisted, bestial creatures grafted together may dwell in these woods, alongside even stranger beings such as aberrant dryads. Most of these creatures have had their instincts, dietary needs or reproductive cycles changed in order to be able to fit so many predators in so small an area. Some known creations of Mordain that live here include: * Bloodweb spiders * Hydra with medusa heads * Insane elementals * Rot scarabs * Skinless wolves * Skinweavers * Troll with the voice and wings of a harpy * Tryll Due to Mordain's power the forest is thick and lush, with a strange combination of flora that cannot be found elsewhere. Several of the plans inside of the forest are subterranean in nature. Examples include: * Banshee Boughs * Bloodvines * Ghoul's Rose * Phosphorescent fungi, often creating paths through the forest. * Stormflower
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software