abstract
| - Damage is one of the six secondary elemental damage types, composed of and damage. It is immensely useful against most Grineer troops and heavyweight Infested creatures, but fares poorly against the Proto Shields of some Elite Corpus enemies. Corrosive damage's unique status effect is Corrosion, which permanently degrades the target's current armor by 25%. The damage of the corroding shot is applied before the proc reduces the armor. Corrosion can be applied multiple times to the same target, with each following proc reducing the remaining armor by another 25% of its current (not the initial) value, thereby causing the target's armor to decay at an exponentially decreasing rate. Against Tenno, the status effect lasts for 8 seconds. In the case of shots with multiple pellets (both by default and through multishot mods), multiple stacks of Corrosion can be applied in the same shot. The enemy corroded by the proc will be covered in a green, electricity-like substance. Corrosive effects do not remove hard invulnerability effects, such as the special protection possessed during the first half of the fight with Lieutenant Lech Kril. Additionally, a few bosses (notably Sargas Ruk), are immune to corrosive (and certain other) proc types.
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