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| - The user is resistant to most, if not all, forms of magic and magical power, possibly with ability to select which types of magics they are resistant to while others are may be restricted to a specific one.
- Magic Resistance (Advantage, 2, 4 or 6 points) [Spiritual] [Granted] A character with the Magic Resistance advantage is highly resistant to spell effects. Maho, gaijin, and non-human forms of magic are not affected by this Advantage.
- |-|KMS 1.2.268= File:Skill Magic Resistance.png 매직 레지스턴스
* Class: Evan
* Type: Passive
* Maximum Level: 10
- Magic Resistance is a racial trait possessed by all blood elves, reducing their chance to be hit by spells by 2%.
- Magic resistance is an extrinsic property which protects against many annoying magical attacks and effects. It is part of most ascension kits, and is generally considered a high priority to obtain as soon as possible.
- Magic Resistance is the ability to prevent magic-based damage. The percentage of magic resistance that a player has will be the amount of damage not taken by a magical attack. Magic Resistance will not help the player resist:
* Poison or poison spells
* Warrt or warrt spells
* Plague or plague spells
* Paralysis or paralysis spells.
- (or ) is a stat that all units have, including minions, monsters, and buildings. Increasing reduces the magic damage the unit takes. Each champion begins with some which may increase with level. You can gain additional from abilities, items, masteries, and runes. stacks additively. All champions begin with with the exception of File:MaokaiSquare.png Maokai. Currently no ranged champion gains per level, but most melee champions do except File:KassadinSquare.png Kassadin and File:YasuoSquare.png Yasuo. All champions that do gain per level gain per level, reaching at level 18.
- Magic resistance is a hidden property which governs how often a particular type of monster ignores the effects of certain spells, wands, and mindcraft. The percent chance for a monster with magic resistance to ignore an effect is reduced by one point for every two of the PC's experience levels; otherwise, the chance for each type of monster is fixed.
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