You gain a number of Jump-related bonuses: * You gain a bonus on Jump checks equal to your ranks in Autohypnosis; * You are treated as having a running start for all Jump checks; * You double the result of all Jump checks. If you expend your psionic focus as a part of initiating this maneuver, the DC for a high jump is equal to the distance you're attempting to jump, rather than quadruple that. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| Summary |
|
| dcterms:subject | |
| author name |
|
| LVL |
|
| dur |
|
| dbkwik:dungeons/pr...iPageUsesTemplate | |
| Range |
|
| date created |
|
| Status |
|
| Discipline |
|
| Name |
|
| Type |
|
| Initiation |
|
| tsea |
|
| Subj |
|
| abstract |
|