About: Crafting System   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Here is a basic information on how the crafting system works.

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  • Crafting System
rdfs:comment
  • Here is a basic information on how the crafting system works.
  • The crafting system at this time is unknown, other than one needs to be put in, if nothing else than to mock it. Return to Main
  • (If you take this concept, please give us credit. Really, that is all we want. But, if you can help it, don't steal it. :P) The crafting system is extraordinarily easy to understand, but only when you understand a few basic concepts. In the crafting system, there are 3 different things: a part, an attachment, and an item. Also, there are modifiers, which can only be used on parts. A list of parts, attachments, and modifiers is listed under here. For example, a sword in text and formula form: Rod -1 cac 2- Rod -2 cac 1- sharpened rectangle (2) or even more simply as R-1 cac 2-R-2 cac 1-r2^
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dbkwik:hackandcraf...iPageUsesTemplate
abstract
  • Here is a basic information on how the crafting system works.
  • The crafting system at this time is unknown, other than one needs to be put in, if nothing else than to mock it. Return to Main
  • (If you take this concept, please give us credit. Really, that is all we want. But, if you can help it, don't steal it. :P) The crafting system is extraordinarily easy to understand, but only when you understand a few basic concepts. In the crafting system, there are 3 different things: a part, an attachment, and an item. Also, there are modifiers, which can only be used on parts. A list of parts, attachments, and modifiers is listed under here. A part is any shape, such as a triangle or a sphere. For example, on a sword, there are two rods - the handle and the cross-guard, and there is one sharpened rectangle - the blade. The two rods and the sharpened rectangle are parts, forming the sword. An attachment is the connection between two parts, such as a tether (rope, etc) or an adhesive. On a roof made by primitive peoples, a lot of sticks (rods) would be attached together by rope - a type of tether. Note that rope is a part itself, but can be used to form an attachment. When used as an attachment, it doesn't count as a part. An item is two parts connected to each other (through an attachment). Two items can actually be attached to each other, because items are made of parts. Parts can be attached to each other, so when you attach two items together, you actually have to specify which parts are being attached to each other. A modifier simply modifies a part. An example of a modifier is sharpening. Any item can be modified. When you modify something, you have to specify where. For example, a spear can be made from a rod sharpened on the top, or from a rod and a cone. The first would be more effective, because the tip is sharp, and the cone of the second item is not necessarily sharp. When an attachment occurs, the player must specify where that attachment occurs. There are two places this connection can occur: the top/bottom, or on a side. This, in formula form, is 1 or 2. For example, a sword in text and formula form: A sword is an item. This item is made by the tip of a rod connected at creation to the side of another rod connected at creation to a rectangle sharpened on the side. One could describe a sharpened rectangle as a blade, but the game will refer to 'a sharpened rectangle' as 'a sharpened rectangle'. Rod -1 cac 2- Rod -2 cac 1- sharpened rectangle (2) or even more simply as R-1 cac 2-R-2 cac 1-r2^ For a library of all imagined equipment, go here. All parts start as small, but can be increased in size. For each increased size category, the part's durability (HP), weight, and damage double. Therefore, the part's weapon speed is halved. When calculating weapon damage, the part that strikes the target is used to determine damage, as well as the handle. For example, on a sword, the sharpened rectangle (r^) is the part used for damage. r^ on the sword is small (because it is smaller than a person, but larger than a tome), and does 1x damage. The hilt is usually 1 foot, and the blade is usually 3 feet long. 3 feet is 36 inches. Therefore, the sword, unsharpened, does 1d36 damage, and because it is sharpened, it does 2d36 damage. Also, if an item has a x# (times number) next to it, each item is spread evenly along what it is attached to unless otherwise noted. Example: r^x5 -1 hh 2- r -2 hh 1- r^x5 Also, a number can have a modifier. Understanding the formula is usually easier when a piece of scratch paper is on the table and a pencil/pen is next to the paper. If it is too hard to understand, please go to the discussion page, or go to Warriorcheesecake's user page. If you still cannot understand the crafting system, get these materials: * 1 full toothpick * 4 quarter toothpicks (take a toothpick and cut it into quarters) Notice how the toothpicks can be aligned in different manners to create different items. Now, make a sword out of these toothpicks. (just in case you are stuck:) * Take a quarter toothpick. * Put that in the middle of the table (preferably, the table should be at least 4" by 4") * Take another quarter toothpick. * Place that toothpick on the table so the middle of that toothpick actually touches the tip of the other toothpick. The toothpicks will now be perpendicular to each other. * Take the full toothpick. * Place that full toothpick in a position such that tip touches the middle again, making it perpendicular to the one toothpick you grabbed in step 3. If done correctly, it will seem as if the full toothpick is actually 1 1/4 toothpicks long. * You are done, and you made your first item! Congratulations! Continue to play around with the toothpicks, forming different items. You can even introduce arrowheads, clay balls, etc. To get you started, here are some ideas: spear, axe, scythe, mace, and flail. Upon completion, you are allowed to destroy your items. It will not destroy the universe (as of our current knowledge).
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