abstract
| - Any wizard who is aware of being targeted by a rival spellcaster may use this spell in an attempt to turn the incoming spell back at its originator, using a silvered mirror to reflect the spell and its effects. A Reverse Spell requires both of the following conditions to function properly:
* The target of the enemy spell must be the caster, the group he is in, or someone within 4 yards of him.
* Both casters must make an I test. If the Reverse Spell is cast from a spell jewel or Rod of Power, the caster gains a +20 bonus to the test. Refer to the following table to see whether Reverse Spell is cast in time to reflect the incoming spell: On a Maybe result, the Reverse Spell takes effect in time only if the caster's I is higher than his opponent's. If the Reverse Spell has been cast in time, the full effects of the original are reflected back on the enemy spellcaster, who takes any resulting damage in full. If not, the spell takes effect as normal, but the defending wizard still loses the MPs that were used to cast Reverse Spell. A Reverse Spell cast on another Reverse Spell will only cancel it out if the caster makes a successful I test.
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