About: Dangerous Digits (Dread Codex Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A skeleton enhanced by dangerous digits gains the ability to use its fingers as missile weapons. Each finger can only be used once. If the skeleton uses more than 3 fingers, it loses one of its claw attacks; if it uses more than 7, it has lost both claw attacks. A finger can be launched at an opponent (in a brilliant blue flash) within range and hits as a ranged touch attack. If a finger hits, it inflicts 1d6 points of piercing damage. Small skeletons do only 1d3 points of damage. Huge or Large skeletons do 1d8 points of piercing damage, and Colossal or Gargantuan skeletons deal 2d6 points of damage. Skeletons smaller than Small cannot be affected by this spell.

AttributesValues
rdfs:label
  • Dangerous Digits (Dread Codex Spell)
rdfs:comment
  • A skeleton enhanced by dangerous digits gains the ability to use its fingers as missile weapons. Each finger can only be used once. If the skeleton uses more than 3 fingers, it loses one of its claw attacks; if it uses more than 7, it has lost both claw attacks. A finger can be launched at an opponent (in a brilliant blue flash) within range and hits as a ranged touch attack. If a finger hits, it inflicts 1d6 points of piercing damage. Small skeletons do only 1d3 points of damage. Huge or Large skeletons do 1d8 points of piercing damage, and Colossal or Gargantuan skeletons deal 2d6 points of damage. Skeletons smaller than Small cannot be affected by this spell.
Comp
  • V, S
Summary
  • Skeletons gain ability to use their fingers as missile weapons.
dcterms:subject
LVL
  • Sorcerer/Wizard 3
casttime
  • 1(xsd:integer)
dur
  • Permanent
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Close
Name
  • Dangerous Digits
SR
  • No
save
  • None
School
  • Necromancy
tsea
  • ts
Subj
  • 1(xsd:integer)
abstract
  • A skeleton enhanced by dangerous digits gains the ability to use its fingers as missile weapons. Each finger can only be used once. If the skeleton uses more than 3 fingers, it loses one of its claw attacks; if it uses more than 7, it has lost both claw attacks. A finger can be launched at an opponent (in a brilliant blue flash) within range and hits as a ranged touch attack. If a finger hits, it inflicts 1d6 points of piercing damage. Small skeletons do only 1d3 points of damage. Huge or Large skeletons do 1d8 points of piercing damage, and Colossal or Gargantuan skeletons deal 2d6 points of damage. Skeletons smaller than Small cannot be affected by this spell. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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